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The Appointment Scheduling Game

Published: 01 February 2014 Publication History

Abstract

This paper describes the appointment scheduling game ASG, an easy to use teaching tool that reveals the challenges in managing advance patient scheduling systems, and also provides an introduction to simulation and decision analysis. In addition to describing the game, the paper provides recommendations on how to play it, student questions and suggested answers, and a Markov decision process MDP formulation. The ASG simulates a system in which daily patient appointment requests, which are characterized by their urgency level, arrive randomly. Daily service capacity is limited. Students playing the game assume the role of a scheduling clerk who must assign appointment dates to these requests without knowing future demand. They are left to discover the need for performance metrics, data collection, and strategy formulation. An attractive feature of the game is that it requires only a printed one-month calendar, multicolored poker chips, and a standard six-sided die. Although the game is primarily aimed at undergraduate and graduate operations students, it also can be used to introduce a range of MDP concepts to advanced operations research students. The game has been used successfully in several courses at the University of British Columbia including “Managing Health Care System Operations” MBA, “Managing Patient Flow” executive MBA in healthcare and “Logistics and Operations Management” undergraduate. It has also been used by colleagues at the University of Ottawa, McGill University, and the University of Michigan.

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Information & Contributors

Information

Published In

cover image INFORMS Transactions on Education
INFORMS Transactions on Education  Volume 14, Issue 2
February 2014
45 pages
ISSN:1532-0545
EISSN:1532-0545
Issue’s Table of Contents

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INFORMS

Linthicum, MD, United States

Publication History

Published: 01 February 2014
Accepted: 01 May 2013
Received: 01 August 2012

Author Tags

  1. advance patient scheduling
  2. classroom games
  3. teaching healthcare operations

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