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Distributed ray tracing

Published: 01 January 1984 Publication History

Abstract

Ray tracing is one of the most elegant techniques in computer graphics. Many phenomena that are difficult or impossible with other techniques are simple with ray tracing, including shadows, reflections, and refracted light. Ray directions, however, have been determined precisely, and this has limited the capabilities of ray tracing. By distributing the directions of the rays according to the analytic function they sample, ray tracing can incorporate fuzzy phenomena. This provides correct and easy solutions to some previously unsolved or partially solved problems, including motion blur, depth of field, penumbras, translucency, and fuzzy reflections. Motion blur and depth of field calculations can be integrated with the visible surface calculations, avoiding the problems found in previous methods.

References

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COOK, ROBERT L., TURNER WHITTED, AND DONALD P. GREENBERG, A Comprehensive Model for Image Synthesis. unpublished report
[2]
COOK, ROBERT L., "A Reflection Model for Realistic Image Synthesis," Master's thesis, Cornell University, Ithaca, NY, December 1981.
[3]
COOK, ROBERT L. AND KENNETH E. TORRANCE, "A Reflection Model for Computer Graphics," ACM Transactions on Graphics, vol. 1, no. 1, pp. 7-24, January 1982.
[4]
COOK, ROBERT L., "Antialiased Point Sampling," Technical Memo #94, Lucasfilm Ltd, San Rafael, CA, October 3, 1983.
[5]
HUNTER, RICHARD S., The Measurement of Appearance, John Wiley & Sons, New York, 1975.
[6]
KOREIN, JONATHAN AND NORMAN BADLER, "Temporal Anti-Aliasing in Computer Generated Animation," Computer Graphics, vol. 17, no. 3, pp. 377-388, July 1983.
[7]
NISHITA, TOMOYUKI, ISAO OKAMURA, AND EIHACHIRO NAKAMAE, Siggraph Art Show, 1982.
[8]
POTMESIL, MICHAEL AND INDRANIL CHAKRAVARTY, "Synthetic Image Generation with a Lens and Aperture Camera Model," ACM Transactions on Graphics, vol. 1, no. 2, pp. 85-108, April 1982.
[9]
POTMESIL, MICHAEL AND INDRANIL CHAKRAVARTY, "Modeling Motion Blur in Computer-Generated Images," Computer Graphics, vol. 17, no. 3, pp. 389-399, July 1983.
[10]
ROTH, S. D., "Ray Casting for Modeling Solids," Computer Graphics and Image Processing, no. 18, pp. 109-144, 1982.
[11]
WHITTED, TURNER, "An Improved Illumination Model for Shaded Display," Communications of the ACM, vol. 23, pp. 343-349, 1980.

Cited By

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  • (2024)The Evaluation of Animation and GraphicsInternational Journal of Innovative Science and Research Technology (IJISRT)10.38124/ijisrt/IJISRT24MAR082(243-247)Online publication date: 13-Mar-2024
  • (2024)Area ReSTIR: Resampling for Real-Time Defocus and AntialiasingACM Transactions on Graphics10.1145/365821043:4(1-13)Online publication date: 19-Jul-2024
  • (2024)Neural Bokeh: Learning Lens Blur for Computational Videography and Out-of-Focus Mixed Reality2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00106(870-880)Online publication date: 16-Mar-2024
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Information & Contributors

Information

Published In

cover image ACM SIGGRAPH Computer Graphics
ACM SIGGRAPH Computer Graphics  Volume 18, Issue 3
July 1984
264 pages
ISSN:0097-8930
DOI:10.1145/964965
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 January 1984
Published in SIGGRAPH Volume 18, Issue 3

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  1. Camera
  2. Constructive solid geometry
  3. Depth of field
  4. Focus
  5. Gloss
  6. Motion blur
  7. Penumbras
  8. Ray tracing
  9. Shadows
  10. Translucency
  11. Transparency

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Cited By

View all
  • (2024)The Evaluation of Animation and GraphicsInternational Journal of Innovative Science and Research Technology (IJISRT)10.38124/ijisrt/IJISRT24MAR082(243-247)Online publication date: 13-Mar-2024
  • (2024)Area ReSTIR: Resampling for Real-Time Defocus and AntialiasingACM Transactions on Graphics10.1145/365821043:4(1-13)Online publication date: 19-Jul-2024
  • (2024)Neural Bokeh: Learning Lens Blur for Computational Videography and Out-of-Focus Mixed Reality2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00106(870-880)Online publication date: 16-Mar-2024
  • (2024)A numerical and experimental comparison of heat transfer in a quasi two-dimensional packed bedParticuology10.1016/j.partic.2023.03.01484(136-144)Online publication date: Jan-2024
  • (2024)Unifying radiative transfer models in computer graphics and remote sensing, Part I: A surveyJournal of Quantitative Spectroscopy and Radiative Transfer10.1016/j.jqsrt.2023.108847314(108847)Online publication date: Feb-2024
  • (2024)DHR+S: distributed hybrid rendering with realistic real-time shadows for interactive thin client metaverse and game applicationsThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-024-03501-440:7(4981-4991)Online publication date: 1-Jul-2024
  • (2024)Color Graphics!On Raising a Digital Human10.1007/978-3-031-63945-6_13(47-52)Online publication date: 21-Sep-2024
  • (2023)Focus Range: Production Ray Tracing of Depth of FieldSIGGRAPH Asia 2023 Technical Communications10.1145/3610543.3626156(1-4)Online publication date: 28-Nov-2023
  • (2023)Environment Matting and CompositingSeminal Graphics Papers: Pushing the Boundaries, Volume 210.1145/3596711.3596768(537-546)Online publication date: 1-Aug-2023
  • (2023)A Ray Tracing Solution for Diffuse InterreflectionSeminal Graphics Papers: Pushing the Boundaries, Volume 210.1145/3596711.3596741(261-268)Online publication date: 1-Aug-2023
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