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Temporal anti-aliasing in computer generated animation

Published: 01 July 1983 Publication History

Abstract

The desirability of incorporating temporal anti-aliasing, or motion blur, into computer generated animation is discussed and two algorithms for achieving this effect are described. The first approximates continuous object movement and determines intervals during which each object covers each pixel. Hidden surface removal is then performed, allowing the calculation of visible object intensity functions and subsequent filtering. The second form of algorithm detailed involves supersampling the moving image and then filtering the resulting intensity function to “multiply-expose” each output picture. The effects of filter types and the relationship of the algorithms to forms of spatial anti-aliasing are discussed.

References

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Information

Published In

cover image ACM SIGGRAPH Computer Graphics
ACM SIGGRAPH Computer Graphics  Volume 17, Issue 3
July 1983
381 pages
ISSN:0097-8930
DOI:10.1145/964967
Issue’s Table of Contents
  • cover image ACM Conferences
    SIGGRAPH '83: Proceedings of the 10th annual conference on Computer graphics and interactive techniques
    July 1983
    420 pages
    ISBN:0897911091
    DOI:10.1145/800059
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 1983
Published in SIGGRAPH Volume 17, Issue 3

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