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Reviving the past: cultural heritage meets virtual reality

Published: 28 November 2001 Publication History

Abstract

The use of immersive virtual reality (VR) systems in museums is a recent trend, as the development of new interactive technologies has inevitably impacted the more traditional sciences and arts. This is more evident in the case of novel interactive technologies that fascinate the broad public, as has always been the case with virtual reality. The increasing development of VR technologies has matured enough to expand research from the military and scientific visualization realm into more multidisciplinary areas, such as education, art and entertainment. This paper analyzes the interactive virtual environments developed at an institution of informal education and discusses the issues involved in developing immersive interactive virtual archaeology projects for the broad public.

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Published In

cover image ACM Conferences
VAST '01: Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
November 2001
380 pages
ISBN:1581134479
DOI:10.1145/584993
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 28 November 2001

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Author Tags

  1. computer archaeology
  2. cultural heritage
  3. education
  4. immersion
  5. virtual reality

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  • (2024)Gamified VR Storytelling for Cultural Tourism Using 3D Reconstructions, Virtual Humans, and 360° VideosTechnologies10.3390/technologies1206007312:6(73)Online publication date: 22-May-2024
  • (2024)What Influences Users’ Continuous Behavioral Intention in Cultural Heritage Virtual Tourism: Integrating Experience Economy Theory and Stimulus–Organism–Response (SOR) ModelSustainability10.3390/su16231023116:23(10231)Online publication date: 22-Nov-2024
  • (2024)Light Field Visualization for Training and Education: A ReviewElectronics10.3390/electronics1305087613:5(876)Online publication date: 24-Feb-2024
  • (2024)A Review of Immersive Technologies, Knowledge Representation, and AI for Human-Centered Digital ExperiencesElectronics10.3390/electronics1302026913:2(269)Online publication date: 7-Jan-2024
  • (2024)The museum of digital things: extended reality and museum practicesFrontiers in Virtual Reality10.3389/frvir.2024.13962805Online publication date: 18-Jul-2024
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  • (2024)MakeBronzeInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103201183:COnline publication date: 14-Mar-2024
  • (2024)The Mediterranean forest in a science museum: engaging children through drawings that come to life in a virtual worldMultimedia Tools and Applications10.1007/s11042-024-18606-083:31(76851-76872)Online publication date: 17-Feb-2024
  • (2024)Fully immersive learning with virtual reality for assessing students in art historyVirtual Reality10.1007/s10055-023-00920-x28:1Online publication date: 24-Jan-2024
  • (2024)A Combination of Geomatic Techniques for Modelling the Urban Environment in Virtual RealityGeographical Information Systems Theory, Applications and Management10.1007/978-3-031-60277-1_2(14-33)Online publication date: 1-May-2024
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