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MetaDragonBoat: Exploring Paddling Techniques of Virtual Dragon Boating in a Metaverse Campus

Published: 28 October 2024 Publication History

Abstract

The preservation of cultural heritage, as mandated by the United Nations Sustainable Development Goals (SDGs), is integral to sustainable urban development. This paper focuses on the Dragon Boat Festival, a prominent event in Chinese cultural heritage, and proposes leveraging Virtual Reality (VR), to enhance its preservation and accessibility. Traditionally, participation in the festival's dragon boat races was limited to elite athletes, excluding broader demographics. Our proposed solution, named MetaDragonBoat, enables virtual participation in dragon boat racing, offering immersive experiences that replicate physical exertion through a cultural journey. Thus, we build a digital twin of a university campus located in a region with a rich dragon boat racing tradition. Coupled with three paddling techniques that are enabled by either commercial controllers or physical paddle controllers with haptic feedback, diversified users can engage in realistic rowing experiences. Our results demonstrate that by integrating resistance into the paddle controls, users could simulate the physical effort of dragon boat racing, promoting a deeper understanding and appreciation of this cultural heritage.

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Sam Van Damme, Fangio Van de Velde, Mohammad Javad Sameri, Filip De Turck, and Maria Torres Vega. 2023. A Haptic-enabled, Distributed and Networked Immersive System for Multi-User Collaborative Virtual Reality. In Proceedings of the 2nd International Workshop on Interactive EXtended Reality (IXR '23). ACM, New York, NY, USA, 11--19. https://doi.org/10.1145/3607546.3616804
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[65]
Robby van Delden, Sascha Bergsma, Koen Vogel, Dees Postma, Randy Klaassen, and Dennis Reidsma. 2020. VR4VRT: Virtual Reality for Virtual Rowing Training. In Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (Virtual Event, Canada) (CHI PLAY '20). ACM, New York, NY, USA, 388--392. https://doi.org/10.1145/3383668.3419865
[66]
Xian Wang, Xiaoyu Mo, Lik-Hang Lee, Xiaoying Wei, Xiaofu Jin, Mingming Fan, and Pan Hui. 2023. Designing Loving-Kindness Meditation in Virtual Reality for Long-Distance Romantic Relationships. In Proceedings of the 31st ACM International Conference on Multimedia (Ottawa ON, Canada,) (MM '23). ACM, New York, NY, USA, 7608--7617. https://doi.org/10.1145/3581783.3612438
[67]
Zheng Wei, Xian Xu, Lik-Hang Lee, Wai Tong, Huamin Qu, and Pan Hui. 2023. Feeling Present! From Physical to Virtual Cinematography Lighting Education with Metashadow. In Proceedings of the 31st ACM International Conference on Multimedia (Ottawa ON, Canada) (MM '23). ACM, New York, NY, USA, 1127--1136. https://doi.org/10.1145/3581783.3612580
[68]
Fiona Wiltshier et al. 2011. Researching with NVivo. In Forum Qualitative Sozial-forschung/Forum: Qualitative Social Research, Vol. 12.
[69]
Jacob O. Wobbrock, Leah Findlater, Darren Gergle, and James J. Higgins. 2011. The aligned rank transform for nonparametric factorial analyses using only anova procedures. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Vancouver, BC, Canada) (CHI '11). ACM, New York, NY, USA, 143'146. https://doi.org/10.1145/1978942.1978963
[70]
Wenge Xu, Hai-Ning Liang, Qiuyu He, Xiang Li, Kangyou Yu, Yuzheng Chen, et al. 2020. Results and guidelines from a repeated-measures design experiment comparing standing and seated full-body gesture-based immersive virtual reality exergames: Within-subjects evaluation. JMIR serious games 8, 3 (2020), e17972.
[71]
Wenge Xu, Hai-Ning Liang, Xiaoyue Ma, and Xiang Li. 2020. VirusBoxing: A HIIT-based VR Boxing Game. In Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (Virtual Event, Canada) (CHI PLAY '20). ACM, New York, NY, USA, 98--102. https://doi.org/10.1145/3383668.3419958
[72]
Zhang Zhonghai. 2023. The Ritual Process of the Canoe Dragon Boat in the Qingshui River Basin. Traditions and Cultural Heritage: Genesis, Reproduction, and Preservation (Feb. 2023), 116-125. https://doi.org/10.9734/bpi/mono/978-81-19039-58-6/CH10

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  • (2024)The Framework of NAVIS: Navigating Virtual Spaces with Immersive ScootersProceedings of the International Conference on Mobile and Ubiquitous Multimedia10.1145/3701571.3703381(448-450)Online publication date: 1-Dec-2024

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cover image ACM Conferences
MM '24: Proceedings of the 32nd ACM International Conference on Multimedia
October 2024
11719 pages
ISBN:9798400706868
DOI:10.1145/3664647
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Published: 28 October 2024

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Author Tags

  1. culture
  2. exergame
  3. haptic simulator
  4. metaverse

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  • The Hong Kong Polytechnic University's Start-up Fund for New Recruits
  • The Center for Aging Science of the Hong Kong University of Science and Technology

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MM '24
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MM '24: The 32nd ACM International Conference on Multimedia
October 28 - November 1, 2024
Melbourne VIC, Australia

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MM '24 Paper Acceptance Rate 1,150 of 4,385 submissions, 26%;
Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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  • (2024)The Framework of NAVIS: Navigating Virtual Spaces with Immersive ScootersProceedings of the International Conference on Mobile and Ubiquitous Multimedia10.1145/3701571.3703381(448-450)Online publication date: 1-Dec-2024

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