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Designing for children's values: conceptualizing value-sensitive technologies with children

Published: 21 July 2020 Publication History

Abstract

This paper presents findings from an exploratory study with four children, ages 8 to 13 years, related to children's values in technology. The purpose is twofold: 1) to better understand children's values in a localized context both irrespective of and with respect to an established psychological value framework, and 2) to see how children translate and embed their preferred values into novel technology ideas during an intergenerational co-design session. Preliminary findings indicate that all children identified their families and houses as important to them, ranked Happiness and Equality as top Rokeach Value Survey (RVS) values [24], and created value-sensitive design ideas ranging from a personalizable world in VR to a "Happiness Bot."

References

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Cited By

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  • (2024)Jamming with Culture - Piloting Cultural Game Jam with YouthProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659424(945-950)Online publication date: 17-Jun-2024
  • (2024)Exploring Similarities and Differences in a set of Linked Multiple-site Design Sessions with ChildrenExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3637143(1-9)Online publication date: 11-May-2024
  • (2024)Exploring AI Problem Formulation with Children via Teachable MachinesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642692(1-18)Online publication date: 11-May-2024
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      cover image ACM Conferences
      IDC '20: Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts
      June 2020
      367 pages
      ISBN:9781450380201
      DOI:10.1145/3397617
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Publication History

      Published: 21 July 2020

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      Author Tags

      1. child-computer interaction
      2. children
      3. co-design
      4. participatory design
      5. rokeach value survey
      6. value-sensitive design
      7. values

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      IDC '20
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      IDC '20: Interaction Design and Children
      June 21 - 24, 2020
      London, United Kingdom

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      Cited By

      View all
      • (2024)Jamming with Culture - Piloting Cultural Game Jam with YouthProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659424(945-950)Online publication date: 17-Jun-2024
      • (2024)Exploring Similarities and Differences in a set of Linked Multiple-site Design Sessions with ChildrenExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3637143(1-9)Online publication date: 11-May-2024
      • (2024)Exploring AI Problem Formulation with Children via Teachable MachinesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642692(1-18)Online publication date: 11-May-2024
      • (2021)A Smart Mirror to Encourage Independent Hand Washing for ChildrenHuman Interaction, Emerging Technologies and Future Applications IV10.1007/978-3-030-74009-2_57(447-456)Online publication date: 16-Apr-2021

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