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research-article

Look at Me! Correcting Eye Gaze in Live Video Communication

Published: 05 June 2019 Publication History

Abstract

Although live video communication is widely used, it is generally less engaging than face-to-face communication because of limitations on social, emotional, and haptic feedback. Missing eye contact is one such problem caused by the physical deviation between the screen and camera on a device. Manipulating video frames to correct eye gaze is a solution to this problem. In this article, we introduce a system to rotate the eyeball of a local participant before the video frame is sent to the remote side. It adopts a warping-based convolutional neural network to relocate pixels in eye regions. To improve visual quality, we minimize the L2 distance between the ground truths and warped eyes. We also present several newly designed loss functions to help network training. These new loss functions are designed to preserve the shape of eye structures and minimize color changes around the periphery of eye regions. To evaluate the presented network and loss functions, we objectively and subjectively compared results generated by our system and the state-of-the-art, DeepWarp, in relation to two datasets. The experimental results demonstrated the effectiveness of our system. In addition, we showed that our system can perform eye-gaze correction in real time on a consumer-level laptop. Because of the quality and efficiency of the system, gaze correction by postprocessing through this system is a feasible solution to the problem of missing eye contact in video communication.

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  • (2024)Gaze analysisImage and Vision Computing10.1016/j.imavis.2024.104961144:COnline publication date: 1-Apr-2024
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Published In

cover image ACM Transactions on Multimedia Computing, Communications, and Applications
ACM Transactions on Multimedia Computing, Communications, and Applications  Volume 15, Issue 2
May 2019
375 pages
ISSN:1551-6857
EISSN:1551-6865
DOI:10.1145/3339884
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 June 2019
Accepted: 01 February 2019
Revised: 01 January 2019
Received: 01 September 2018
Published in TOMM Volume 15, Issue 2

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Author Tags

  1. Eye contact
  2. convolutional neural network
  3. gaze correction
  4. image processing
  5. live video communication

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Cited By

View all
  • (2024)Depth Matters: Spatial Proximity-Based Gaze Cone Generation for Gaze Following in WildACM Transactions on Multimedia Computing, Communications, and Applications10.1145/368964320:11(1-24)Online publication date: 26-Aug-2024
  • (2024)Gazing Heads: Investigating Gaze Perception in Video-Mediated CommunicationACM Transactions on Computer-Human Interaction10.1145/366034331:3(1-31)Online publication date: 11-Jun-2024
  • (2024)Gaze analysisImage and Vision Computing10.1016/j.imavis.2024.104961144:COnline publication date: 1-Apr-2024
  • (2023)Theory and Data-Driven Competence Evaluation with Multimodal Machine Learning—A Chinese Competence Evaluation Multimodal DatasetApplied Sciences10.3390/app1313776113:13(7761)Online publication date: 30-Jun-2023
  • (2023)Using Web-Based Behavioral Skills Training to Teach Online Interview Skills to College StudentsJournal of Organizational Behavior Management10.1080/01608061.2023.221946644:2(88-112)Online publication date: Jun-2023
  • (2023)A Preliminary Study on Eye Contact Framework Toward Improving Gaze Awareness in Video ConferencesHuman-Computer Interaction10.1007/978-3-031-35596-7_31(484-498)Online publication date: 23-Jul-2023
  • (2022)A Scenario-Based Study of Doctors and Patients on Video Conferencing Appointments from HomeACM Transactions on Computer-Human Interaction10.1145/351423429:5(1-35)Online publication date: 20-Oct-2022
  • (2022)VirtualCube: An Immersive 3D Video Communication SystemIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.315051228:5(2146-2156)Online publication date: May-2022
  • (2022)Physician eye contact in telemedicine video consultations: A cross-cultural experimentInternational Journal of Medical Informatics10.1016/j.ijmedinf.2022.104825165(104825)Online publication date: Sep-2022
  • (2021)Real-time face view correction for front-facing camerasComputational Visual Media10.1007/s41095-021-0215-y7:4(437-452)Online publication date: 27-Apr-2021

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