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TasteBud: Bring Taste Back into the Game

Published: 16 October 2018 Publication History

Abstract

When we are babies we put anything and everything in our mouths, from Lego to crayons. As we grow older we increasingly rely on our other senses to explore our surroundings and objects in the world. When interacting with technology, we mainly rely on our senses of vision, touch, and hearing, and the sense of taste becomes reduced to the context of eating and food experiences. In this paper, we build on initial efforts to enhance gaming experiences through gustatory stimuli. We introduce TasteBud, a gustatory gaming interface that we integrated with the classic Minesweeper game. We first describe the details on the hardware and software design for the taste stimulation and then present initial findings from a user study. We discuss how taste has the potential to transform gaming experiences through systematically exploiting the experiences individual gustatory stimuli (e.g., sweet, bitter, sour) can elicit.

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Cited By

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  • (2024)A Multi-sensory Kiosk Interface to Familiarize Users with New FoodsProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36435458:1(1-26)Online publication date: 6-Mar-2024
  • (2024)GustoGear: A Cross-Modal Interface Emphasizing Tactile and Flavor Communication for Extended RealityProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3663644(402-407)Online publication date: 7-Jun-2024
  • (2024)The Role of Novel Taste and Smell Delivery Devices in Facilitating Multisensory and Eating Behaviour ResearchSmell, Taste, Eat: The Role of the Chemical Senses in Eating Behaviour10.1007/978-3-031-41375-9_3(29-42)Online publication date: 27-Mar-2024
  • Show More Cited By

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Information

Published In

cover image ACM Other conferences
MHFI'18: Proceedings of the 3rd International Workshop on Multisensory Approaches to Human-Food Interaction
October 2018
59 pages
ISBN:9781450360746
DOI:10.1145/3279954
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • SIGCHI: Specialist Interest Group in Computer-Human Interaction of the ACM

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 October 2018

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Author Tags

  1. Taste
  2. gaming experience
  3. gustatory interface
  4. interaction modality
  5. multisensory design
  6. taste-based technology

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  • Research-article
  • Research
  • Refereed limited

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ICMI '18
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  • SIGCHI

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Overall Acceptance Rate 6 of 8 submissions, 75%

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Cited By

View all
  • (2024)A Multi-sensory Kiosk Interface to Familiarize Users with New FoodsProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36435458:1(1-26)Online publication date: 6-Mar-2024
  • (2024)GustoGear: A Cross-Modal Interface Emphasizing Tactile and Flavor Communication for Extended RealityProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3663644(402-407)Online publication date: 7-Jun-2024
  • (2024)The Role of Novel Taste and Smell Delivery Devices in Facilitating Multisensory and Eating Behaviour ResearchSmell, Taste, Eat: The Role of the Chemical Senses in Eating Behaviour10.1007/978-3-031-41375-9_3(29-42)Online publication date: 27-Mar-2024
  • (2023)“Sweet: I did it”! Measuring the sense of agency in gustatory interfacesFrontiers in Computer Science10.3389/fcomp.2023.11282295Online publication date: 12-May-2023
  • (2023)Taste Retargeting via Chemical Taste ModulatorsProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606818(1-15)Online publication date: 29-Oct-2023
  • (2023)Thermal and wind devices for multisensory human-computer interaction: an overviewMultimedia Tools and Applications10.1007/s11042-023-14672-y82:22(34485-34512)Online publication date: 7-Mar-2023
  • (2023)Smell and Taste-Based Interactions Enabled Through Advances in Digital TechnologyHandbook of Human Computer Interaction10.1007/978-3-319-27648-9_16-2(1-31)Online publication date: 28-Dec-2023
  • (2023)Smell and Taste-Based Interactions Enabled Through Advances in Digital TechnologyHandbook of Human Computer Interaction10.1007/978-3-319-27648-9_16-1(1-31)Online publication date: 20-Oct-2023
  • (2022)Exploring the Design Space for Human-Food-Technology Interaction: An Approach from the Lens of Eating ExperiencesACM Transactions on Computer-Human Interaction10.1145/348443929:2(1-52)Online publication date: 30-Apr-2022
  • (2021)Sensory Probes: An Exploratory Design Research Method for Human-Food InteractionProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462013(666-682)Online publication date: 28-Jun-2021
  • Show More Cited By

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