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Towards Fully Offloaded Cloud-based AR: Design, Implementation and Experience

Published: 20 June 2017 Publication History

Abstract

Combining advanced sensors and powerful processing capabilities smart-phone based augmented reality (AR) is becoming increasingly prolific. The increase in prominence of these resource hungry AR applications poses significant challenges to energy constrained environments such as mobile-phones.; AB@To that end we present a platform for offloading AR applications to powerful cloud servers. We implement this system using a thin-client design and explore its performance using the real world application Pokemon Go as a case study. We show that with careful design a thin client is capable of offloading much of the AR processing to a cloud server, with the results being streamed back. Our initial experiments show substantial energy savings, low latency and excellent image quality even at relatively low bit-rates.

References

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Hal Hodson. 2012. Google's Ingress game is a gold mine for augmented reality. New Scientist 216, 2893 (2012), 19.
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Cited By

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  • (2024)The AR Cloud: Navigating Metaverse Augmentation Technologies for Enhanced Co-Creation of Value Within ServicesJournal of Service Research10.1177/10946705241265753Online publication date: 24-Jul-2024
  • (2024)ReferencesMobile Edge Computing and Communications10.1002/9781119611646.refs(209-243)Online publication date: 27-Dec-2024
  • (2023)V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality GamesProceedings of the 18th International Conference on the Foundations of Digital Games10.1145/3582437.3582456(1-10)Online publication date: 12-Apr-2023
  • Show More Cited By

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cover image ACM Conferences
MMSys'17: Proceedings of the 8th ACM on Multimedia Systems Conference
June 2017
407 pages
ISBN:9781450350020
DOI:10.1145/3083187
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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New York, NY, United States

Publication History

Published: 20 June 2017

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Author Tags

  1. Augmented Reality
  2. Cloud Offloading
  3. Mobile Gaming

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  • Research-article
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MMSys'17
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MMSys'17: Multimedia Systems Conference 2017
June 20 - 23, 2017
Taipei, Taiwan

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MMSys'17 Paper Acceptance Rate 13 of 47 submissions, 28%;
Overall Acceptance Rate 176 of 530 submissions, 33%

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Cited By

View all
  • (2024)The AR Cloud: Navigating Metaverse Augmentation Technologies for Enhanced Co-Creation of Value Within ServicesJournal of Service Research10.1177/10946705241265753Online publication date: 24-Jul-2024
  • (2024)ReferencesMobile Edge Computing and Communications10.1002/9781119611646.refs(209-243)Online publication date: 27-Dec-2024
  • (2023)V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality GamesProceedings of the 18th International Conference on the Foundations of Digital Games10.1145/3582437.3582456(1-10)Online publication date: 12-Apr-2023
  • (2023)Collaborative Virtual 3D Object Modeling for Mobile Augmented Reality Streaming Services Over 5G NetworksIEEE Transactions on Mobile Computing10.1109/TMC.2022.314954322:7(3855-3869)Online publication date: 1-Jul-2023
  • (2023)Optimization in Mobile Augmented Reality Systems for the Metaverse Over Wireless CommunicationsGLOBECOM 2023 - 2023 IEEE Global Communications Conference10.1109/GLOBECOM54140.2023.10437658(5439-5444)Online publication date: 4-Dec-2023
  • (2023)Protocol for Dynamic Load Distributed Low Latency Web-Based Augmented Reality and Virtual RealityComputational Intelligence in Communications and Business Analytics10.1007/978-3-031-48879-5_10(118-129)Online publication date: 30-Nov-2023
  • (2021)Granular VNF-Based MicroservicesDesign Innovation and Network Architecture for the Future Internet10.4018/978-1-7998-7646-5.ch009(250-271)Online publication date: 2021
  • (2021)Dynamic Load Distribution in web-based AR2021 5th International Conference on Artificial Intelligence and Virtual Reality (AIVR)10.1145/3480433.3480440(21-28)Online publication date: 23-Jul-2021
  • (2021)Transmedia Ecosystems, Quality of Experience and Quality of Service in Fog Computing for Comfortable Learning2021 IEEE Global Engineering Education Conference (EDUCON)10.1109/EDUCON46332.2021.9454002(1003-1009)Online publication date: 21-Apr-2021
  • (2021)A Survey on Mobile Augmented Reality With 5G Mobile Edge Computing: Architectures, Applications, and Technical AspectsIEEE Communications Surveys & Tutorials10.1109/COMST.2021.306198123:2(1160-1192)Online publication date: Oct-2022
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