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A holistic design perspective on media capturing and reliving

Published: 29 November 2016 Publication History

Abstract

People capture far more media than they are able to relive. In this paper we identify the discrepancy between media capturing and media reliving from a design perspective. We propose a holistic perspective, that invites designers of media experiences to considering all three interdependent aspects of the media process: media capturing interaction, specific media, and media reliving interaction. By adopting this view, we aim to ensure that the media that is captured will be both necessary and appropriate for the intended reliving experience. We illustrate our perspective with three design concepts. Finally, in the discussion we present several topics related to media capturing and reliving.

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  • (2018)UMorphProceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems10.1145/3197391.3205391(307-310)Online publication date: 30-May-2018

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    OzCHI '16: Proceedings of the 28th Australian Conference on Computer-Human Interaction
    November 2016
    706 pages
    ISBN:9781450346184
    DOI:10.1145/3010915
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    • IEEE-SMCS: Systems, Man & Cybernetics Society
    • Australian Comp Soc: Australian Computer Society
    • Data61: Data61, CSIRO
    • ICACHI: International Chinese Association of Computer Human Interaction
    • Infoxchange: Infoxchange
    • HITLab AU: Human Interface Technology Laboratory Australia
    • James Boag: James Boag
    • Tourism Tasmania: Tourism Tasmania
    • HFESA: Human Factors and Ergonomics Society of Australia Inc.
    • IEEEVIC: IEEE Victorian Section
    • UTAS: University of Tasmania, Australia

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    New York, NY, United States

    Publication History

    Published: 29 November 2016

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    Author Tags

    1. design for remembering
    2. digital media
    3. interaction design
    4. photography
    5. user experience

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    OzCHI '16
    Sponsor:
    • IEEE-SMCS
    • Australian Comp Soc
    • Data61
    • ICACHI
    • Infoxchange
    • HITLab AU
    • James Boag
    • Tourism Tasmania
    • HFESA
    • IEEEVIC
    • UTAS
    OzCHI '16: The 28th Australian Conference on Human-Computer Interaction
    November 29 - December 2, 2016
    Tasmania, Launceston, Australia

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    Overall Acceptance Rate 362 of 729 submissions, 50%

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    • (2018)UMorphProceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems10.1145/3197391.3205391(307-310)Online publication date: 30-May-2018

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