[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/2994310.2994361acmotherconferencesArticle/Chapter ViewAbstractPublication PagesmindtrekConference Proceedingsconference-collections
abstract

Postdramatic theatre in smart city design

Published: 17 October 2016 Publication History

Abstract

Theatre provides powerful ways to engage people in the development of visions for future interactions, yet theatre is seldom used beyond scenario acting in interaction design. In this workshop the participants are exposed to a novel understanding of theatre, called Postdramatic Theatre, which has emerged as an Avant-garde movement in theatre community to break free of traditional characteristics of theatre, especially the dramatic text, mimesis and the exclusion of the 'real' in a play. Inspired by Postdramatic Theatre we introduce three novel formats of engagement for smart city design: Multi-stakeholder Theatre, Field Study Theatre and Future Product Theatre. The use of these formats will be explored in the context of particular foci that will be developed in collaboration with the workshop participants. As the result the participants are expected to become sensitive to the differences of Dramatic and Postdramatic Theatre and have better readiness to conceive of the potential of Postdramatic Theatre for their own design practice and research.

References

[1]
Binder, T. 1999. Setting the stage for improvised video scenarios. CHI '99: CHI '99 extended abstracts on Human factors in computing systems (New York, NY, USA Pittsburgh, Pennsylvania, 1999), 230--231.
[2]
Brandt, E. and Grunnet, C. 2000. Evoking the future: Drama and props in user centered design. Proceedings of Participatory Design Conference (PDC'00) (2000), 11 -- 20.
[3]
Buur, J. and Larsen, H. 2010. Crossing intentions in participatory innovation. (2010), 251.
[4]
Buur, J. and Torguet, R. 2013. Ethnographic findings in the organizational theatre. Ethnographic Praxis in Industry Conference Proceedings. 2013, 1 (Sep. 2013), 143--160.
[5]
Callesen, J. 2005. Beyond the Screen---The Puppet Theatre as a Model for Communication, Representation and Aesthetics. Aarhus University, Denmark.
[6]
Carlson, M. 2004. Performance: a critical introduction. Routledge.
[7]
Carlson, M. 2015. Postdramatic Theatre and Postdramatic Performance. Revista Brasileira de Estudos da Presença. 5, 3 (2015), 577--595.
[8]
Carroll, J.M. ed. 1995. Scenario-based design: envisioning work and technology in system development. Wiley.
[9]
Gerber, E. 2009. Using improvisation to enhance the effectiveness of brainstorming. (2009), 97.
[10]
Hardless, C. and Nilsson, M. 2000. Interactive multimedia scenarios and role-playing. (2000), 325.
[11]
Howard, S. et al. 2002. Provoking Innovation: Acting-out in Contextual Scenarios. People and Computers XVI - Memorable Yet Invisible. X. Faulkner et al., eds. Springer London. 175--191.
[12]
Howard, S. et al. 2002. Using "endowed props" in scenario-based design. (2002), 1.
[13]
Iacucci, G. et al. 2000. On the move with a magic thing: role playing in concept design of mobile services and devices. (New York, NY, USA New York City, New York, United States, 2000).
[14]
Johnstone, K. 1987. Impro: Improvisation and the theatre. Theatre Arts Book.
[15]
Kantola, V. et al. 2007. Using dramaturgical methods to gain more dynamic user understanding in user-centered design. Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition (2007), 173--182.
[16]
Kuutti, K. et al. 2002. Acting to know: improving creativity in the design of mobile services by using performances. Proceedings of the 4th Conference on Creativity & Cognition 2002 (2002), 95--102.
[17]
Lehmann, H.-T. and Jürs-Munby, K. 2006. Postdramatic theatre. Routledge.
[18]
Macaulay, C. et al. 2006. The emerging roles of performance within HCI and interaction design. Interacting with Computers. 18, 5 (Sep. 2006), 942--955.
[19]
Ryöppy, M. et al. 2015. Design Participation as Postdramatic Theatre. Proceedings of the Participatory Innovation Conference 2015 (Haag, The Netherlands, 2015), 47--50.
[20]
Salvador, T. and Howells, K. 1998. Focus troupe: using drama to create common context for new product concept end-user evaluations. (1998), 251--252.
[21]
Svanaes, D. and Seland, G. 2004. Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems. CHI '04: Proceedings of the SIGCHI conference on Human factors in computing systems (New York, NY, USA Vienna, Austria, 2004), 479--486.
[22]
Ylirisku, S. 2004. Getting to the point with participatory video scenarios. Cooperative Systems Design Conference (COOP'04): Scenario-Based Design of Collaborative Systems (Nice, France, 2004).
[23]
Ylirisku, S. and Vaajakallio, K. 2007. Situated Make Tools for envisioning ICTs with ageing workers. Proceedings of Include 2007: designing with people conference (London, UK, Winter 2007).

Cited By

View all
  • (2023)The Intricacies of Social Robots: Secondary Analysis of Fictional Documentaries to Explore the Benefits and Challenges of Robots in Complex Social SettingsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581526(1-13)Online publication date: 19-Apr-2023
  • (2020)Negotiating Experiences and Design Directions through Object TheatreProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3420169(1-13)Online publication date: 25-Oct-2020
  • (2017)What Lies AboveProceedings of the 2017 Conference on Designing Interactive Systems10.1145/3064663.3064757(161-172)Online publication date: 10-Jun-2017

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Other conferences
AcademicMindtrek '16: Proceedings of the 20th International Academic Mindtrek Conference
October 2016
483 pages
ISBN:9781450343671
DOI:10.1145/2994310
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 October 2016

Check for updates

Author Tags

  1. co-design
  2. improvisational theatre
  3. interaction design
  4. postdramatic theatre
  5. user experience

Qualifiers

  • Abstract

Conference

AcademicMindtrek'16
AcademicMindtrek'16: Academic Mindtrek Conference 2016
October 17 - 18, 2016
Tampere, Finland

Acceptance Rates

Overall Acceptance Rate 110 of 207 submissions, 53%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)4
  • Downloads (Last 6 weeks)0
Reflects downloads up to 24 Dec 2024

Other Metrics

Citations

Cited By

View all
  • (2023)The Intricacies of Social Robots: Secondary Analysis of Fictional Documentaries to Explore the Benefits and Challenges of Robots in Complex Social SettingsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581526(1-13)Online publication date: 19-Apr-2023
  • (2020)Negotiating Experiences and Design Directions through Object TheatreProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3420169(1-13)Online publication date: 25-Oct-2020
  • (2017)What Lies AboveProceedings of the 2017 Conference on Designing Interactive Systems10.1145/3064663.3064757(161-172)Online publication date: 10-Jun-2017

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media