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A Practice of Combining Game and Exercise using Virtual Reality

Published: 08 March 2022 Publication History

Abstract

Virtual Reality (later all abbreviated as VR) technology has been widely applied in many fields. With its traits like high interactivity and immersivity, many remarkable VR applications for different use have come out and been popular. We design and develop a motion-based VR interactive game that utilizes the advantages of VR to help users get mild physical activities in a fun way within a confined indoor area. In the game, various game objects move towards the players as the background music starts. Players are supposed to move their body in the real world to avoid barriers, hit oncoming game objects and rotate their directions in a virtual world. Besides, a game guide was completed to help players get familiar with in-game interactions. And various effects were achieved to enhance play experiences. The game was successfully developed using Unity and Oculus Rift series devices. The results of play tests show that it can motivate players to exercise in an immersive virtual environment.

References

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Cited By

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  • (2024)From Novelty to Clinical Practice: Exploring VR Exergames with Physical TherapistsProceedings of the ACM on Human-Computer Interaction10.1145/36770688:CHI PLAY(1-29)Online publication date: 15-Oct-2024

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cover image ACM Other conferences
VSIP '21: Proceedings of the 2021 3rd International Conference on Video, Signal and Image Processing
November 2021
143 pages
ISBN:9781450385886
DOI:10.1145/3503961
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 March 2022

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Author Tags

  1. Fitness
  2. Game
  3. Health
  4. VR
  5. Virtual Reality

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VSIP 2021

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Cited By

View all
  • (2024)From Novelty to Clinical Practice: Exploring VR Exergames with Physical TherapistsProceedings of the ACM on Human-Computer Interaction10.1145/36770688:CHI PLAY(1-29)Online publication date: 15-Oct-2024

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