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Immersion in Virtual Reality Can Increase Exercise Motivation and Physical Performance

Published: 15 July 2018 Publication History

Abstract

We present an experimental study evaluating the effectiveness of immersive virtual reality games (combined with stationary cycling) on health-related physical activity in comparison to stationary cycling with the same game in a non-immersive (2D) setting. In the experiment, participants were asked to play a cycling video game with a stationary bike either in the immersive virtual reality (3D VR) environment or in a traditional 2D (Non-VR) display setting. Based on several theories, we anticipate that users of immersive virtual reality will feel more present in the game be induced to physically performed better than when they played the same game with a traditional 2D screen. In addition, we also expect to see people who are eager to accept and use a new technology will show better cycling performance in an immersive virtual environment than people who think accepting the newest technology in a timely manner is not very important for their lives.

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Cited By

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  • (2024)Developing an Integrated VR + Musical Feedback System for Stationary Biking in Endurance TrainingProceedings of the 9th International Conference on Movement and Computing10.1145/3658852.3659086(1-6)Online publication date: 30-May-2024
  • (2024)Collaborating with my DoppelgängerProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/36512887:1(1-23)Online publication date: 13-May-2024
  • (2024)Join Me Here if You Will: Investigating Embodiment and Politeness Behaviors When Joining Small Groups of Humans, Robots, and Virtual CharactersProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642905(1-16)Online publication date: 11-May-2024
  • Show More Cited By

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          Published In

          cover image Guide Proceedings
          Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry: 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II
          Jul 2018
          384 pages
          ISBN:978-3-319-91583-8
          DOI:10.1007/978-3-319-91584-5
          • Editors:
          • Jessie Y.C. Chen,
          • Gino Fragomeni

          Publisher

          Springer-Verlag

          Berlin, Heidelberg

          Publication History

          Published: 15 July 2018

          Author Tags

          1. Health
          2. Exercise
          3. Virtual reality
          4. Biking
          5. VR workout
          6. VR bike

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          View all
          • (2024)Developing an Integrated VR + Musical Feedback System for Stationary Biking in Endurance TrainingProceedings of the 9th International Conference on Movement and Computing10.1145/3658852.3659086(1-6)Online publication date: 30-May-2024
          • (2024)Collaborating with my DoppelgängerProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/36512887:1(1-23)Online publication date: 13-May-2024
          • (2024)Join Me Here if You Will: Investigating Embodiment and Politeness Behaviors When Joining Small Groups of Humans, Robots, and Virtual CharactersProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642905(1-16)Online publication date: 11-May-2024
          • (2023)On the Effect of User Tracking on Perceived Source Positions in Mobile Audio Augmented RealityProceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter10.1145/3605390.3605422(1-9)Online publication date: 20-Sep-2023
          • (2021)Towards Understanding Users’ Engagement and Enjoyment in Immersive Virtual Reality-Based ExercisesAdjunct Publication of the 23rd International Conference on Mobile Human-Computer Interaction10.1145/3447527.3474872(1-6)Online publication date: 27-Sep-2021
          • (2019)The Effects of Immersion in a Virtual Reality Game: Presence and Physical ActivityHCI in Games10.1007/978-3-030-22602-2_18(234-242)Online publication date: 26-Jul-2019

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