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Using Heuristic Evaluation in Immersive Virtual Reality Evaluation

Published: 25 February 2022 Publication History

Abstract

Previous works show that virtual reality itself can be used as a medium in which to stage an experimental evaluation. However, it is still unclear whether conventional usability evaluation methods can directly be applied to virtual reality evaluations and whether they will lead to similar insights when compared to equivalent real-world lab studies. Therefore, we conducted a user study with nine participants, comparing Heuristic Evaluation (HE) for the evaluations of a novel smart artefact. We asked participants to evaluate the physical prototype and their virtual counterparts in the real-world and the virtual environment, respectively. Results show the HE have similar performance when evaluating artefacts usability in VR and real-world in terms of identified usability problems. The VR implementation has an impact on the immersive VR evaluation result.

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MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous Multimedia
December 2021
263 pages
ISBN:9781450386432
DOI:10.1145/3490632
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 February 2022

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  1. Heuristic Evaluation
  2. Usability Evaluation
  3. VR

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MUM 2021

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Overall Acceptance Rate 190 of 465 submissions, 41%

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