[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3485279.3485282acmconferencesArticle/Chapter ViewAbstractPublication PagessuiConference Proceedingsconference-collections
research-article

Studying the Influence of Translational and Rotational Motion on the Perception of Rotation Gains in Virtual Environments

Published: 09 November 2021 Publication History

Abstract

Rotation gains in Virtual Reality (VR) enable the exploration of wider Virtual Environments (VEs) compared to the workspace users have in VR setups. The perception of these gains has been consequently explored through multiple experimental conditions in order to improve redirected navigation techniques. While most of the studies consider rotations, in which participants can rotate at the pace they desire but without translational motion, we have no information about the potential impact of the translational and rotational motions on the perception of rotation gains. In this paper, we estimated the influence of these motions and compared the perceptual thresholds of rotations gains through a user study (n = 14), in which participants had to perform virtual rotation tasks at a constant rotation speed. Participants had to determine whether their virtual rotation speed was faster or slower than their real one. We varied the translational optical flow (static or forward motion), the rotational speed (20, 30, or 40 deg/s), and the rotational gain (from 0.5 to 1.5). The main results are that the rotation gains are less perceivable at lower rotation speeds and that translational motion makes detection more difficult at lower rotation speeds. Furthermore, the paper provides insights into the user’s gaze and body motions behaviour when exposed to rotation gains. These results contribute to the understanding of the perception of rotation gains in VEs and they are discussed to improve the implementation of rotation gains in redirection techniques.

References

[1]
Luke Bölling, Niklas Stein, Frank Steinicke, and Markus Lappe. 2019. Shrinking Circles: Adaptation to Increased Curvature Gain in Redirected Walking. IEEE Transactions on visualization and computer graphics 25, 5(2019), 2032–2039.
[2]
Benjamin Bolte, Gerd Bruder, Frank Steinicke, Klaus Hinrichs, and Markus Lappe. 2010. Augmentation techniques for efficient exploration in head-mounted display environments. In Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology. 11–18.
[3]
Benjamin Bolte and Markus Lappe. 2015. Subliminal reorientation and repositioning in immersive virtual environments using saccadic suppression. IEEE Transactions on visualization and computer graphics 21, 4(2015), 545–552.
[4]
Bruce Bridgeman, Derek Hendry, and Lawrence Stark. 1975. Failure to detect displacement of the visual world during saccadic eye movements. Vision research 15, 6 (1975), 719–722.
[5]
Gerd Bruder, Victoria Interrante, Lane Phillips, and Frank Steinicke. 2012a. Redirecting walking and driving for natural navigation in immersive virtual environments. IEEE Transactions on visualization and computer graphics 18, 4(2012), 538–545.
[6]
Gerd Bruder, Frank Steinicke, Klaus H Hinrichs, and Markus Lappe. 2009. Reorientation During Body Turns. In Proc. of EGVE/ICAT/EuroVR. 145–152.
[7]
G. Bruder, F. Steinicke, P. Wieland, and M. Lappe. 2012b. Tuning Self-Motion Perception in Virtual Reality with Visual Illusions. IEEE Transactions on Visualization and Computer Graphics 18, 7 (July 2012), 1068–1078. https://doi.org/10.1109/TVCG.2011.274
[8]
Hugo Brument, Gerd Bruder, Maud Marchai, Anne Helene Olivier, and Ferran Argelaguet. 2021. Understanding, Modeling and Simulating Unintended Positional Drift during Repetitive Steering Navigation Tasks in Virtual Reality. IEEE Transactions on Visualization & Computer Graphics01 (2021), 1–1.
[9]
Hugo Brument, Maud Marchal, Anne-Hélène Olivier, and Ferran Argelaguet. 2020. Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments. In International Conference on Virtual Reality and Augmented Reality. Springer, 20–40.
[10]
Hugo Brument, Lana Podkosova, Hannes Kaufmann, Anne Hélène Olivier, and Ferran Argelaguet. 2019. Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour. In Proc. of IEEE Conference on Virtual Reality and 3D User Interfaces. 680–689.
[11]
Sarah S Chance, Florence Gaunet, Andrew C Beall, and Jack M Loomis. 1998. Locomotion mode affects the updating of objects encountered during travel: The contribution of vestibular and proprioceptive inputs to path integration. Presence 7, 2 (1998), 168–178. https://doi.org/10.1162/105474698565659
[12]
Ying-hui Chou. 2005. Effects of symmetric and asymmetric optic flow speed manipulations on locomotion in younger and older adults. Ph.D. Dissertation. Boston University.
[13]
Ben J Congdon and Anthony Steed. 2019. Sensitivity to Rate of Change in Gains Applied by Redirected Walking. In Proc. of the 25th ACM Symposium on Virtual Reality Software and Technology. 3.
[14]
Stanley Coren, Clare Porac, and Pam Duncan. 1979. A behaviorally validated self-report inventory to assess four types of lateral preference. Journal of clinical and experimental neuropsychology 1, 1(1979), 55–64.
[15]
Iroise Dumontheil, Panagiota Panagiotaki, and Alain Berthoz. 2006. Dual adaptation to sensory conflicts during whole-body rotations. Brain research 1072, 1 (2006), 119–132.
[16]
A. S. Fernandes and S. K. Feiner. 2016. Combating VR sickness through subtle dynamic field-of-view modification. In Proc. of IEEE Symposium on 3D User Interfaces (3DUI). 201–210.
[17]
Karl Friston, John Ashburner, Stefan Kiebel, Thomas Nichols, and William Penny. 2007. Statistical Parametric Mapping. Academic Press. 647 pages.
[18]
James J. Gibson. 1979. The Ecological Approach to Visual Perception. Houghton Mifflin.
[19]
Julian Hildebrandt, Patric Schmitz, André Calero Valdez, Leif Kobbelt, and Martina Ziefle. 2018. Get well soon! human factors’ influence on cybersickness after redirected walking exposure in virtual reality. In International Conference on Virtual, Augmented and Mixed Reality. Springer, 82–101.
[20]
Courtney Hutton, Shelby Ziccardi, Julio Medina, and Evan Suma Rosenberg. 2018. Individualized Calibration of Rotation Gain Thresholds for Redirected Walking. In ICAT-EGVE. 61–64.
[21]
Omar Janeh, Eike Langbehn, Frank Steinicke, Gerd Bruder, Alessandro Gulberti, and Monika Poetter-Nerger. 2017. Walking in Virtual Reality: Effects of Manipulated Visual Self-Motion on Walking Biomechanics. ACM Trans. Appl. Percept. 14, 2 (Jan. 2017), 12:1–12:15. https://doi.org/10.1145/3022731
[22]
Jason Jerald, Tabitha Peck, Frank Steinicke, and Mary Whitton. 2008. Sensitivity to scene motion for phases of head yaws. In Proceedings of the 5th ACM symposium on Applied perception in graphics and visualization. 155–162.
[23]
Robert S. Kennedy, Norman E. Lane, Kevin S. Berbaum, and Michael G. Lilienthal. 1993. Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness. The International Journal of Aviation Psychology 3, 3 (1993), 203–220.
[24]
Eike Langbehn and Frank Steinicke. 2018. Redirected Walking in Virtual Reality. Springer International Publishing, Cham, 1–11.
[25]
Eike Langbehn, Frank Steinicke, Markus Lappe, Gregory F. Welch, and Gerd Bruder. 2018. In the Blink of an Eye: Leveraging Blink-Induced Suppression for Imperceptible Position and Orientation Redirection in Virtual Reality. ACM Trans. Graph. 37, 4, Article 66 (July 2018), 11 pages. https://doi.org/10.1145/3197517.3201335
[26]
Eike Langbehn, Joel Wittig, Nikolaos Katzakis, and Frank Steinicke. 2019. Turn Your Head Half Round: VR Rotation Techniques for Situations With Physically Limited Turning Angle. In Proc. of ACM Mensch und Computer 2019. 235–243.
[27]
Anatole Lécuyer, Manuel Vidal, Olivier Joly, Christine Mégard, and Alain Berthoz. 2004. Can haptic feedback improve the perception of self-motion in virtual reality?. In 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS’04. Proceedings. IEEE, 208–215.
[28]
Li Li and William H Warren Jr. 2000. Perception of heading during rotation: Sufficiency of dense motion parallax and reference objects. Vision research 40, 28 (2000), 3873–3894.
[29]
Daniel Linares and Joan Lopez-Moliner. 2016. quickpsy: An R Package to Fit Psychometric Functions for Multiple Groups. The R Journal 8(2016), 122–131.
[30]
M. Marchal, J. Pettré, and A. Lécuyer. 2011. Joyman: A human-scale joystick for navigating in virtual worlds. In Proc. of IEEE Symposium on 3D User Interfaces. 19–26. https://doi.org/10.1109/3DUI.2011.5759212
[31]
Keigo Matsumoto, Eike Langbehn, Takuji Narumi, and Frank Steinicke. 2020. Detection thresholds for vertical gains in vr and drone-based telepresence systems. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 101–107.
[32]
Christian T Neth, Jan L Souman, David Engel, Uwe Kloos, Heinrich H Bulthoff, and Betty J Mohler. 2012. Velocity-dependent dynamic curvature gain for redirected walking. IEEE Transactions on visualization and computer graphics 18, 7(2012), 1041–1052.
[33]
Thinh Nguyen-Vo, Bernhard E Riecke, Wolfgang Stuerzlinger, Duc-Minh Pham, and Ernst Kruijff. 2019. NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion. IEEE transactions on visualization and computer graphics 27, 1(2019), 165–177.
[34]
N. C. Nilsson, T. Peck, G. Bruder, E. Hodgson, S. Serafin, M. Whitton, F. Steinicke, and E. S. Rosenberg. 2018. 15 Years of Research on Redirected Walking in Immersive Virtual Environments. IEEE Computer Graphics and Applications 38, 2 (Mar 2018), 44–56.
[35]
Niels Christian Nilsson, Evan Suma, Rolf Nordahl, Mark Bolas, and Stefania Serafin. 2016. Estimation of detection thresholds for audiovisual rotation gains. In Proc. of IEEE Virtual Reality (VR). 241–242.
[36]
Stephen Palmisano, Robert S. Allison, Mark M. Schira, and Robert J. Barry. 2015. Future challenges for vection research: definitions, functional significance, measures, and neural bases. Frontiers in Psychology 6 (2015), 193. https://doi.org/10.3389/fpsyg.2015.00193
[37]
Anders Paludan, Jacob Elbaek, Mathias Mortensen, Morten Zobbe, Niels Christian Nilsson, Rolf Nordahl, Lars Reng, and Stefania Serafin. 2016. Disguising rotational gain for redirected walking in virtual reality: Effect of visual density. In Proc. of IEEE Virtual Reality (VR). 259–260.
[38]
Roberto Panichi, Fabio Massimo Botti, Aldo Ferraresi, Mario Faralli, Artemis Kyriakareli, Marco Schieppati, and Vito Enrico Pettorossi. 2011. Self-motion perception and vestibulo-ocular reflex during whole body yaw rotation in standing subjects: the role of head position and neck proprioception. Human movement science 30, 2 (2011), 314–332.
[39]
Tabitha C Peck, Henry Fuchs, and Mary C Whitton. 2009. Evaluation of reorientation techniques and distractors for walking in large virtual environments. IEEE Transactions on Visualization and Computer Graphics 15, 3(2009), 383–394.
[40]
Nicolaas Prins 2016. Psychophysics: a practical introduction. Academic Press.
[41]
Eric D Ragan, Siroberto Scerbo, Felipe Bacim, and Doug A Bowman. 2016. Amplified head rotation in virtual reality and the effects on 3d search, training transfer, and spatial orientation. IEEE Transactions on visualization and computer graphics 23, 8(2016), 1880–1895.
[42]
Sharif Razzaque, Zachariah Kohn, and Mary C Whitton. 2001. Redirected Walking. Technical Report. Department of Computer Science, University of North Carolina, Chapel Hill, North Carolina, USA.
[43]
Lisa Rebenitsch and Charles Owen. 2014. Individual variation in susceptibility to cybersickness. In Proc. of the 27th annual ACM symposium on User interface software and technology. 309–317.
[44]
Bernhard E Riecke. 2010. Compelling self-motion through virtual environments without actual self-motion: using self-motion illusions (“vection”) to improve user experience in VR. Virtual reality (2010), 149–176.
[45]
Michael Rietzler, Teresa Hirzle, Jan Gugenheimer, Julian Frommel, Thomas Dreja, and Enrico Rukzio. 2018. VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR. In Proceedings of the 2018 Designing Interactive Systems Conference (Hong Kong, China) (DIS ’18). Association for Computing Machinery, New York, NY, USA, 99–108. https://doi.org/10.1145/3196709.3196755
[46]
Roy A. Ruddle. 2013. The Effect of Translational and Rotational Body-Based Information on Navigation. Springer New York, New York, NY, 99–112. https://doi.org/10.1007/978-1-4419-8432-6_5
[47]
Roy A Ruddle and Simon Lessels. 2006. For efficient navigational search, humans require full physical movement, but not a rich visual scene. Psychological Science 17, 6 (2006), 460–465.
[48]
Roy A. Ruddle and Simon Lessels. 2009. The Benefits of Using a Walking Interface to Navigate Virtual Environments. ACM Trans. Comput.-Hum. Interact. 16, 1 (April 2009), 5:1–5:18. https://doi.org/10.1145/1502800.1502805
[49]
Guillaume Sarre, Jessica Berard, Joyce Fung, and Anouk Lamontagne. 2008. Steering behaviour can be modulated by different optic flows during walking. Neuroscience letters 436, 2 (2008), 96–101.
[50]
P. Schmitz, J. Hildebrandt, A. C. Valdez, L. Kobbelt, and M. Ziefle. 2018. You Spin my Head Right Round: Threshold of Limited Immersion for Rotation Gains in Redirected Walking. IEEE Transactions on Visualization and Computer Graphics 24, 4(2018), 1623–1632.
[51]
Stefania Serafin, Niels C Nilsson, Erik Sikstrom, Amalia De Goetzen, and Rolf Nordahl. 2013. Estimation of detection thresholds for acoustic based redirected walking techniques. In Proc. of IEEE Virtual Reality (VR). 161–162.
[52]
F. Steinicke, G. Bruder, J. Jerald, H. Frenz, and M. Lappe. 2010. Estimation of Detection Thresholds for Redirected Walking Techniques. IEEE Transactions on Visualization and Computer Graphics 16, 1(2010), 17–27.
[53]
Qi Sun, Anjul Patney, Li-Yi Wei, Omer Shapira, Jingwan Lu, Paul Asente, Suwen Zhu, Morgan McGuire, David Luebke, and Arie Kaufman. 2018. Towards virtual reality infinite walking: dynamic saccadic redirection. ACM Transactions on Graphics (TOG) 37, 4 (2018), 1–13.
[54]
Niall L Williams and Tabitha C Peck. 2019. Estimation of Rotation Gain Thresholds Considering FOV, Gender, and Distractors. IEEE Transactions on Visualization and Computer Graphics 25, 11(2019), 3158–3168.
[55]
Jingxin Zhang, Eike Langbehn, Dennis Krupke, Nicholas Katzakis, and Frank Steinicke. 2018. Detection thresholds for rotation and translation gains in 360 video-based telepresence systems. IEEE transactions on visualization and computer graphics 24, 4(2018), 1671–1680.
[56]
Ruimin Zhang and Scott A. Kuhl. 2013. Human Sensitivity to Dynamic Rotation Gains in Head-Mounted Displays. In Proceedings of the ACM Symposium on Applied Perception. 71–74.

Cited By

View all
  • (2024)Exploring the Impact of Visual Scene Characteristics and Adaptation Effects on Rotation Gain Perception in VRProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687733(1-13)Online publication date: 9-Oct-2024
  • (2024)Exploring Experience Gaps Between Active and Passive Users During Multi-user Locomotion in VRProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641975(1-19)Online publication date: 11-May-2024
  • (2024)Spatial Awareness and User Preferences During Group Locomotion in Virtual Reality: A Study with Four-User Groups2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00078(403-409)Online publication date: 16-Mar-2024
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
SUI '21: Proceedings of the 2021 ACM Symposium on Spatial User Interaction
November 2021
206 pages
ISBN:9781450390910
DOI:10.1145/3485279
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 November 2021

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Motion Perception
  2. Rotation Gains
  3. Virtual Reality

Qualifiers

  • Research-article
  • Research
  • Refereed limited

Conference

SUI '21
SUI '21: Symposium on Spatial User Interaction
November 9 - 10, 2021
Virtual Event, USA

Acceptance Rates

Overall Acceptance Rate 86 of 279 submissions, 31%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)89
  • Downloads (Last 6 weeks)5
Reflects downloads up to 20 Dec 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Exploring the Impact of Visual Scene Characteristics and Adaptation Effects on Rotation Gain Perception in VRProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687733(1-13)Online publication date: 9-Oct-2024
  • (2024)Exploring Experience Gaps Between Active and Passive Users During Multi-user Locomotion in VRProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641975(1-19)Online publication date: 11-May-2024
  • (2024)Spatial Awareness and User Preferences During Group Locomotion in Virtual Reality: A Study with Four-User Groups2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00078(403-409)Online publication date: 16-Mar-2024
  • (2024)Overcoming Spatial Constraints in VR: A Survey of Redirected Walking TechniquesJournal of Computer Science and Technology10.1007/s11390-024-4585-339:4(841-870)Online publication date: 20-Sep-2024
  • (2023)A Study on Multi-User Interaction-based Redirected WalkingProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614531(1-11)Online publication date: 13-Oct-2023
  • (2023)On Rotation Gains Within and Beyond Perceptual Limitations for Seated VRIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.315979929:7(3380-3391)Online publication date: 1-Jul-2023
  • (2022)A Typology of Virtual Reality Locomotion TechniquesMultimodal Technologies and Interaction10.3390/mti60900726:9(72)Online publication date: 25-Aug-2022

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media