[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
research-article

Subliminal Reorientation and Repositioning in Immersive Virtual Environments using Saccadic Suppression

Published: 18 April 2015 Publication History

Abstract

Virtual reality strives to provide a user with an experience of a simulated world that feels as natural as the real world. Yet, to induce this feeling, sometimes it becomes necessary for technical reasons to deviate from a one-to-one correspondence between the real and the virtual world, and to reorient or reposition the user's viewpoint. Ideally, users should not notice the change of the viewpoint to avoid breaks in perceptual continuity. Saccades, the fast eye movements that we make in order to switch gaze from one object to another, produce a visual discontinuity on the retina, but this is not perceived because the visual system suppresses perception during saccades. As a consequence, our perception fails to detect rotations of the visual scene during saccades. We investigated whether saccadic suppression of image displacement (SSID) can be used in an immersive virtual environment (VE) to unconsciously rotate and translate the observer's viewpoint. To do this, the scene changes have to be precisely time-locked to the saccade onset. We used electrooculography (EOG) for eye movement tracking and assessed the performance of two modified eye movement classification algorithms for the challenging task of online saccade detection that is fast enough for SSID. We investigated the sensitivity of participants to translations (forward/backward) and rotations (in the transverse plane) during trans-saccadic scene changes. We found that participants were unable to detect approximately ±0.5m translations along the line of gaze and ±5° rotations in the transverse plane during saccades with an amplitude of 15°. If the user stands still, our approach exploiting SSID thus provides the means to unconsciously change the user's virtual position and/or orientation. For future research and applications, exploiting SSID has the potential to improve existing redirected walking and change blindness techniques for unlimited navigation through arbitrarily-sized VEs by real walking.

References

[1]
A. T. Bahill and J. D. McDonald. Frequency limitations and optimal step size for the two-point central difference derivative algorithm with applications to human eye movement data. IEEE Trans. Bio-Med. Engin., 30(3):191–194, 1983.
[2]
F. Behrens, M. MacKeben, and W. Schröder-Preikschat. An improved algorithm for automatic detection of saccades in eye movement data and for calculating saccade parameters. Behav. Res. Methods, 42(3):701–708, 2010.
[3]
L. Bouguila, M. Sato, S. Hasegawa, H. Naoki, N. Matsumoto, A. Toyama, J. Ezzine, and D. Maghrebi. A new step-in-place locomotion interface for virtual environment with large display system. In Proc. SIGGRAPH, page 63. ACM, 2002.
[4]
B. Bridgeman, D. Hendry, and L. Stark. Failure to detect displacement of the visual world during saccadic eye movements. Vis. Res., 15(6):719–722, 1975.
[5]
G. Bruder, F. Steinicke, B. Bolte, P. Wieland, H. Frenz, and M. Lappe. Exploiting perceptual limitations and illusions to support walking through virtual environments in confined physical spaces. Displays, 34(2): 132–141. 2013.
[6]
G. Bruder, F. Steinicke, P. Wieland, and M. Lappe. Tuning self-motion perception in virtual reality with visual illusions. IEEE Trans. Visual. Comput. Graph. (TVCG), 18(7):1068–1078, 2012.
[7]
H. Collewijn, C. J. Erkelens, and R. M. Steinman. Binocular coordination of human horizontal saccadic eye movements. J. Physiol., 404:157–182, 1988.
[8]
H. Deubel, B. Bridgeman, and W. X. Schneider. Immediate post-saccadic information mediates space constancy. Vis. Res., 38(20):3147–3159, 1998.
[9]
H. Deubel, W. X. Schneider, and B. Bridgeman. Postsaccadic target blanking prevents saccadic suppression of image displacement. Vision Res., 36(7):985–996, 1996.
[10]
M. R. Diamond, J. Ross, and M. C. Morrone. Extraretinal control of saccadic suppression. J. Neurosci., 20:3449–3455, 2000.
[11]
A. T. Duchowski. Eye Tracking Methodology — Theory and Practice. Springer, second edition, 2007.
[12]
T. Field and P. Vamplew. Generalised algorithms for redirected walking in virtual environments. In Proc. Artif. Intell. Sci. Techn., AISAT '04, pages 58–63, 2004.
[13]
J. Grimes. On the failure to detect changes in scenes across saccades. In K. Akins, editor, Vancouver studies in cognitive science, volume 5, chapter Perception 4, pages 89–110. New York: Oxford Universitiy Press, 1996.
[14]
R. Herpers, J. Schumacher, and R. S. Allison. Hiding graphic updates during long saccadic suppression periods. In Dyn. Percept., pages 77–82, 2004.
[15]
K. Holmqvist, M. Nyström R. Andersson, R. Dewhurst, H. Jarodzka, and J. van de Weijer. Eye Tracking: A Comprehensive Guide to Methods and Measures. Oxford first edition, 2011
[16]
H. Iwata, H. Yano, and H. Tomioka. Powered shoes. In Proc. SIGGRAPH, STGGRAPH '06, New York. NY. 2006. ACM Press.
[17]
R. Kennedy, N. Lane, K. Berbaum, and M. Lilienthal. Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness. Int. J. Aviat. Psvchol., 3(3):203–220, 1993.
[18]
W. Li and L. Matin. The influence of saccade length on the saccadic suppression of displacement detection. Percep. Psychophys., 48(5):453–458, 1990.
[19]
M. Niemeier, J. D. Crawford, and D. B. Tweed. Optimal transsaccadic integration explains distorted spatial perception. Nature, 422(6927):76–80, 2003.
[20]
P.-H. Niemenlehto. Constant false alarm rate detection of saccadic eye movements in electro-oculography. Comput. Methods. Programs Biomed., 96(2):158–171. 2009.
[21]
M. Nyström and K. Holmqvist. An adaptive algorithm for fixation, saccade, and glissade detection in eyetracking data. Behav. Res. Methods, 42(1):188–204, 2010.
[22]
T. C. Peck, H. Fuchs, and M. C. Whitton. Evaluation of reorientation techniques and distractors for walking in large virtual environments. IEEE Trans. Visual. Comput. Graph. (TVCG), 15(3):383–394, 2009.
[23]
R Core Team. R: A Language and Environment for Statistical Computing. R Foundation for Statistical Computing, Vienna, Austria, 2013.
[24]
S. Razzaque. Redirected Walking. PhD thesis, University of North Carolina, Chapel Hill, 2005.
[25]
D. D. Salvucci and J. H. Goldberg. Identifying fixations and saccades in eye-tracking protocols. In Proc. Eye Track. Res. Appl., ETRA '00, pages 71–78, New York, NY, USA, 2000. ACM.
[26]
J. Schumacher, R. S. Allison, and R. Herpers. Using saccadic suppresion to hide graphic updates. In Proc. Eurograph., EGVE '04, pages 17–24. ACM Press, 2004.
[27]
M. Schwaiger, T. Thümmel and H. Ulbrich. A 2d-motion platform: The cybercarpet. In Proc. Joint EuroHaptics Conf. and Symp. Hapt. Interf Virt. Env. and Teleop. Syst. 2007.
[28]
J. L. Souman, P. R. Giordano, M. Schwaiger, I. Frissen, T. Thümmel H. Ulbrich, A. D. Luca, H. H. Bülthoff and M. O. Ernst. Cyberwalk: Enabling unconstrained omnidirectional walking through virtual environments. ACM Trans. Appl. Percept., 8(4):25:1–25:22, 2008.
[29]
F. Steinicke, G. Bruder, J. Jerald, H. Frenz, and M. Lappe. Estimation of detection thresholds for redirected walking techniques. IEEE Trans. Visual. Comput. Graph., 16(1):17–27, 2010.
[30]
E. A. Suma, G. Bruder, F. Steinicke, D. M. Krum, and M. Bolas. A taxonomy for deploying redirection techniques in immersive virtual environments. In Proc. Virt. Real., VR '12, pages 43–46, Washington, DC, 2012. IEEE Computer Society.
[31]
E. A. Suma, S. Clark, D. Krum, S. Finkelstein, M. Bolas, and Z. Warte. Leveraging change blindness for redirection in virtual environments. In Proc. Virt. Real., VR '11, pages 159–166, Washington, DC, USA, 2011. IEEE Computer Society.
[32]
M. Suryajaya, T. Lambert, C. Fowler, P. Stothard, D. Laurence, and C. Daly. OmniWalker: omnidirectional stroller-based walking platform. In Proc. Virt. Real. Int. Conf., VRIC 10, pages 181–182, 2010.
[33]
J. Triesch, B. T. Sullivan, M. M. Hayhoe, and D. H. Ballard. Saccade contingent updating in virtual reality. In Proc. Eye Track. Res. Appl., ETRA '02, pages 95–102. ACM Press, 2002.
[34]
M. Usoh, K. Arthur, M. C. Whitton, R. Bastos, A. Steed, M. Slater, and F. P. Brooks, Jr. Walking> walking-in-place > flying, in virtual envi-ronments. In Proc. SIGGRAPH SIGGRAPH '99, pages 359–364, New York, NY, 1999. ACM Press/Addison-Wesley Publishing Co.
[35]
M. Usoh, E. Catena, S. Arman, and M. Slater. Using presence questionnaires in reality. Presence-Teleop. Virt., 9(5):497–503, 1999.
[36]
B. Williams, G. Narasimham, T. P. McNamara, T. H. Carr, J. J. Rieser, and B. Bodenheimer. Updating orientation in large virtual environments using scaled translational gain. In Proc. Appl. Percept. Graph. Visual., volume 153 of APGV '06, pages 21–28. ACM Press, 2006.
[37]
B. Williams, G. Narasimham, B. Rump, T. P. McNamara, T. H. Carr, J. J. Rieser, and B. Bodenheimer. Exploring large virtual environments with an hmd on foot. In Proc. Appl. Percept. Graph. Visual., volume 153 of APGV '06. pages 148–148. ACM Press. 2006.
[38]
S. D. Young, B. D. Adelstein, and S. R. Ellis. Demand characteristics in assessing motion sickness in a virtual environment: Or does taking a motion sickness questionnaire make you sick? IEEE Trans. Visual. Comput. Graph. (TVCG), 13(3):422–428, 2007.

Cited By

View all
  • (2024)ACMGVR: Architecturally Consistent Mazes for Games in Virtual RealityCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678818(221-226)Online publication date: 14-Oct-2024
  • (2024)GaitWay: Gait Data-Based VR Locomotion Prediction System Robust to Visual DistractionExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651073(1-8)Online publication date: 11-May-2024
  • (2024)Beyond the Blink: Investigating Combined Saccadic & Blink-Suppressed Hand Redirection in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642073(1-14)Online publication date: 11-May-2024
  • Show More Cited By

Index Terms

  1. Subliminal Reorientation and Repositioning in Immersive Virtual Environments using Saccadic Suppression
          Index terms have been assigned to the content through auto-classification.

          Recommendations

          Comments

          Please enable JavaScript to view thecomments powered by Disqus.

          Information & Contributors

          Information

          Published In

          cover image IEEE Transactions on Visualization and Computer Graphics
          IEEE Transactions on Visualization and Computer Graphics  Volume 21, Issue 4
          April 2015
          119 pages

          Publisher

          IEEE Educational Activities Department

          United States

          Publication History

          Published: 18 April 2015

          Author Tags

          1. electrooculography
          2. Reorientation
          3. repositioning
          4. saccadic suppression
          5. detection thresholds
          6. eye tracking

          Qualifiers

          • Research-article

          Contributors

          Other Metrics

          Bibliometrics & Citations

          Bibliometrics

          Article Metrics

          • Downloads (Last 12 months)0
          • Downloads (Last 6 weeks)0
          Reflects downloads up to 17 Dec 2024

          Other Metrics

          Citations

          Cited By

          View all
          • (2024)ACMGVR: Architecturally Consistent Mazes for Games in Virtual RealityCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678818(221-226)Online publication date: 14-Oct-2024
          • (2024)GaitWay: Gait Data-Based VR Locomotion Prediction System Robust to Visual DistractionExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651073(1-8)Online publication date: 11-May-2024
          • (2024)Beyond the Blink: Investigating Combined Saccadic & Blink-Suppressed Hand Redirection in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642073(1-14)Online publication date: 11-May-2024
          • (2023)A Study on Multi-User Interaction-based Redirected WalkingProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614531(1-11)Online publication date: 13-Oct-2023
          • (2023)Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual RealityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580888(1-12)Online publication date: 19-Apr-2023
          • (2023)Temporal Aspects of Self-rotation Perception and Nystagmus: A Study on Disappearance and Onset TimeHCI International 2023 – Late Breaking Papers 10.1007/978-3-031-48050-8_16(224-234)Online publication date: 23-Jul-2023
          • (2022)The Potential of Webcam Based Real Time Eye-Tracking to Reduce Rendering CostProceedings of the 19th International Conference on Content-based Multimedia Indexing10.1145/3549555.3549595(191-195)Online publication date: 14-Sep-2022
          • (2022)Multimodality in VR: A SurveyACM Computing Surveys10.1145/350836154:10s(1-36)Online publication date: 13-Sep-2022
          • (2022)The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended RealityACM Computing Surveys10.1145/349120755:3(1-39)Online publication date: 25-Mar-2022
          • (2022)REVES: Redirection Enhancement Using Four-Pole Vestibular Electrode StimulationExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519626(1-7)Online publication date: 27-Apr-2022
          • Show More Cited By

          View Options

          View options

          Media

          Figures

          Other

          Tables

          Share

          Share

          Share this Publication link

          Share on social media