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MusicCube: making digital music tangible

Published: 02 April 2005 Publication History

Abstract

To some extent listening to digital music via storage devices has led to a loss of part of the physical experience associated with earlier media formats such as CDs and LPs. For example, one could consider the role of album covers in music appreciation. Previous efforts at making music interaction more tangible have focused mainly on access issues. A case study is presented in which several content attributes of Mp3 formatted music as well as control access are made more visible and tangible. Play lists, music rhythm, volume, and navigational feedback were communicated via multicolored light displayed in a tangible interface. Users were able to physically interact with music collections via the MusicCube, a wireless cube-like object, using gestures to shuffle music and a rotary dial with a button for song navigation and volume control. Speech and non-speech feedback were given to communicate current mode and song title. The working prototype was compared to an Apple iPod, along the dimensions of trust, engagement, ergonomic and hedonic qualities, and appeal. Subjects rated the MusicCube higher on scales associated with hedonic qualities, while the iPod was preferred for ergonomic qualities. Results on trust measures were found to correlate with ergonomic qualities, while sense of engagement related to hedonic aspects. Subjects generally valued the expressive and tangible interaction with music collections. Next design steps will focus on increasing ergonomic aspects of the MusicCube while maintaining a high hedonic rating.

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Cited By

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  • (2024)A Multidimensional Taxonomy Model for Music Tangible User InterfacesMultiMedia Modeling10.1007/978-3-031-53311-2_38(517-531)Online publication date: 29-Jan-2024
  • (2023)Music Tangible User Interfaces and Vulnerable Users: State of the Art and ExperimentationComputer-Human Interaction Research and Applications10.1007/978-3-031-41962-1_1(1-25)Online publication date: 24-Aug-2023
  • (2021)Rrrring & Play: Using a Rotary Dial Telephone as Game ControllerExtended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play10.1145/3450337.3483451(382-385)Online publication date: 15-Oct-2021
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    cover image ACM Conferences
    CHI EA '05: CHI '05 Extended Abstracts on Human Factors in Computing Systems
    April 2005
    1358 pages
    ISBN:1595930027
    DOI:10.1145/1056808
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 02 April 2005

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    Author Tags

    1. digital music collections
    2. mp3
    3. multimodal
    4. product design
    5. tangible interaction

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    Cited By

    View all
    • (2024)A Multidimensional Taxonomy Model for Music Tangible User InterfacesMultiMedia Modeling10.1007/978-3-031-53311-2_38(517-531)Online publication date: 29-Jan-2024
    • (2023)Music Tangible User Interfaces and Vulnerable Users: State of the Art and ExperimentationComputer-Human Interaction Research and Applications10.1007/978-3-031-41962-1_1(1-25)Online publication date: 24-Aug-2023
    • (2021)Rrrring & Play: Using a Rotary Dial Telephone as Game ControllerExtended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play10.1145/3450337.3483451(382-385)Online publication date: 15-Oct-2021
    • (2021)Investigating Physical Interaction With Digital Data Through the Materialization of Email HandlingInteracting with Computers10.1093/iwc/iwab00332:5-6(457-474)Online publication date: 6-Mar-2021
    • (2020)Application of Digital Technology in Electronic Music Instrument Design2020 International Conference on Innovation Design and Digital Technology (ICIDDT)10.1109/ICIDDT52279.2020.00090(449-454)Online publication date: Dec-2020
    • (2015)Pick up and playProceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia10.1145/2836041.2836042(1-13)Online publication date: 30-Nov-2015
    • (2014)MuBiks: Tangible Music Player for Visually ChallengedUniversal Access in Human-Computer Interaction. Design and Development Methods for Universal Access10.1007/978-3-319-07437-5_33(346-356)Online publication date: 2014
    • (2013)Unlimited editionsProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2470654.2470674(139-148)Online publication date: 27-Apr-2013
    • (2013)Comparing Input Modalities for Peripheral Interaction: A Case Study on Peripheral Music ControlHuman-Computer Interaction – INTERACT 201310.1007/978-3-642-40477-1_10(162-179)Online publication date: 2013
    • (2012)Investigation to Angular Resolution in Cube-Orientation-Based InteractionsAdvanced Materials Research10.4028/www.scientific.net/AMR.569.785569(785-788)Online publication date: Sep-2012
    • Show More Cited By

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