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Older People and Social Participation: From Touch-Screens to Virtual Realities

Published: 20 October 2016 Publication History

Abstract

Since the introduction of the modem internet, computers have assumed a key role in facilitating communication in the developed world. However, until recently many older people have struggled to use ICTs for communication and social participation. This began to change with the introduction of mass market touch-screen computers in 2007, and in just under a decade, the touch-screen has played a major role in addressing some of the technological barriers faced by older users. To highlight the contribution that touch-screens have made in encouraging older people to use ICTs for social participation, this paper presents four detailed cases from two research projects that used iPads with older people. The cases highlight the benefits of touchscreens and the ongoing challenges that prevent some older people from using the devices to their fullest potential. We then consider how emerging technologies, such as virtual and augmented reality, artificial intelligence and virtual assistants, and social robotics, might begin to meet these challenges. Our aim is to stimulate discussion as to how these new technologies might usher in a new wave of social participation by older people.

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Cited By

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  • (2024)Older Adults Imagining Future Technologies in Participatory Design Workshops: Supporting Continuity in the Pursuit of Meaningful ActivitiesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641887(1-18)Online publication date: 11-May-2024
  • (2022)A Field Study of Older Adults with Cognitive Impairment using Tablets for Communication at HomeResearch Anthology on Supporting Healthy Aging in a Digital Society10.4018/978-1-6684-5295-0.ch050(904-939)Online publication date: 4-Feb-2022
  • (2022)Understanding Older Adults' Participation in Online Social ActivitiesProceedings of the ACM on Human-Computer Interaction10.1145/35648556:CSCW2(1-26)Online publication date: 11-Nov-2022
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    ITAP '16: Proceedings of the International Symposium on Interactive Technology and Ageing Populations
    October 2016
    122 pages
    ISBN:9781450347464
    DOI:10.1145/2996267
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 20 October 2016

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    Author Tags

    1. Ageing
    2. Augmented Reality
    3. Older People
    4. Touch-Screens
    5. Virtual Reality

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    View all
    • (2024)Older Adults Imagining Future Technologies in Participatory Design Workshops: Supporting Continuity in the Pursuit of Meaningful ActivitiesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641887(1-18)Online publication date: 11-May-2024
    • (2022)A Field Study of Older Adults with Cognitive Impairment using Tablets for Communication at HomeResearch Anthology on Supporting Healthy Aging in a Digital Society10.4018/978-1-6684-5295-0.ch050(904-939)Online publication date: 4-Feb-2022
    • (2022)Understanding Older Adults' Participation in Online Social ActivitiesProceedings of the ACM on Human-Computer Interaction10.1145/35648556:CSCW2(1-26)Online publication date: 11-Nov-2022
    • (2021)Effect of Virtual Reality Exercises on the Cognitive Status and Dual Motor Task Performance of the Aging PopulationInternational Journal of Environmental Research and Public Health10.3390/ijerph1815800518:15(8005)Online publication date: 28-Jul-2021
    • (2021)Swipe a Screen or Say the Word: Older Adults’ Preferences for Information-seeking with Touchscreen and Voice-User InterfacesProceedings of the 33rd Australian Conference on Human-Computer Interaction10.1145/3520495.3520512(130-143)Online publication date: 30-Nov-2021
    • (2021)Digital reminiscence app co‐created by people living with dementia and carers: Usability and eye gaze analysisHealth Expectations10.1111/hex.1325124:4(1207-1219)Online publication date: 15-Jun-2021
    • (2020)The Preliminary Study on the Willingness of Middle-Aged Women of Taiwan Metropolis to Use Social VR and Their Potential Influencing Factors In The Future2020 The 4th International Conference on Education and Multimedia Technology10.1145/3416797.3416813(230-234)Online publication date: 19-Jul-2020
    • (2020)Gender, capital endowment and digital exclusion of older people in ChinaAgeing and Society10.1017/S0144686X20000434(1-25)Online publication date: 11-May-2020
    • (2019)Comparing the Interpretation of Emotion in the Context of Human Experts and Artificial IntelligenceUndergraduate Research in Natural and Clinical Science and Technology (URNCST) Journal10.26685/urncst.1583:8(1-5)Online publication date: 16-Sep-2019
    • (2019)Virtual reality among the elderly: a usefulness and acceptance study from TaiwanBMC Geriatrics10.1186/s12877-019-1218-819:1Online publication date: 19-Aug-2019
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