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Active Corners: Collaborative In-Car Interaction Design

Published: 04 June 2016 Publication History

Abstract

We present active corners, a novel interaction approach for in-car collaboration that maps the spatial arrangement of a car with up to four people (i.e., driver, front seat passenger, and two rear seat passengers) to the form factor of a tablet (i.e., having 4 corners). We use this mental model to allow the driver and passengers to collaborate with each other. Interaction is done by dragging-and-dropping items into the according corners of individual tablets. We present the basic interaction design concept along with three application scenarios. In order to evaluate active corners, we have implemented a multiplayer card game that exploits the proposed interaction concept and fosters collaboration. We report on four field studies in which we evaluated different aspects of the active corners concept. Results show that the interaction approach is intuitive and provides a high usability even in driving conditions.

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Cited By

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  • (2023)Empowering Driver-Passenger Collaboration: Designing In-Car Systems with a Focus on Social Connectedness, Fairness, and Team PerformanceInternational Journal of Human–Computer Interaction10.1080/10447318.2023.220576939:16(3180-3202)Online publication date: 19-May-2023
  • (2022)Together in the Car: A Comparison of Five Concepts to Support Driver-Passenger CollaborationProceedings of the 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3543174.3544940(183-194)Online publication date: 17-Sep-2022
  • (2022)A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature ReviewProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35346176:2(1-51)Online publication date: 7-Jul-2022
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  1. Active Corners: Collaborative In-Car Interaction Design

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    cover image ACM Conferences
    DIS '16: Proceedings of the 2016 ACM Conference on Designing Interactive Systems
    June 2016
    1374 pages
    ISBN:9781450340311
    DOI:10.1145/2901790
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 04 June 2016

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    Author Tags

    1. automotive user interfaces
    2. card game
    3. collaboration
    4. corner-based interaction
    5. interaction concept

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    DIS '16: Designing Interactive Systems Conference 2016
    June 4 - 8, 2016
    QLD, Brisbane, Australia

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    DIS '16 Paper Acceptance Rate 107 of 418 submissions, 26%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    Cited By

    View all
    • (2023)Empowering Driver-Passenger Collaboration: Designing In-Car Systems with a Focus on Social Connectedness, Fairness, and Team PerformanceInternational Journal of Human–Computer Interaction10.1080/10447318.2023.220576939:16(3180-3202)Online publication date: 19-May-2023
    • (2022)Together in the Car: A Comparison of Five Concepts to Support Driver-Passenger CollaborationProceedings of the 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3543174.3544940(183-194)Online publication date: 17-Sep-2022
    • (2022)A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature ReviewProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35346176:2(1-51)Online publication date: 7-Jul-2022
    • (2021)An AR-Enabled Interactive Car Door to Extend In-Car Infotainment Systems for Rear Seat PassengersExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451589(1-6)Online publication date: 8-May-2021
    • (2021)The Automation of the Taxi Industry – Taxi Drivers’ Expectations and Attitudes Towards the Future of their WorkComputer Supported Cooperative Work (CSCW)10.1007/s10606-021-09408-130:4(539-587)Online publication date: 7-Sep-2021
    • (2021)Designing for a Convenient In-Car Passenger Experience: A Repertory Grid StudyHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85616-8_9(117-139)Online publication date: 26-Aug-2021
    • (2020)Midnight in Tokyo: Mobility Service for Bar-HoppingAdvances in Information and Communication10.1007/978-3-030-39445-5_40(550-562)Online publication date: 25-Feb-2020
    • (2019)Pedestrians and Visual Signs of IntentProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/33512653:3(1-31)Online publication date: 9-Sep-2019
    • (2019)Engaging Pedestrians in Designing Interactions with Autonomous VehiclesExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290607.3312864(1-6)Online publication date: 2-May-2019
    • (2019)Emo-View: Convey the Emotion of the Back-Seat Passenger with an Emoji in Rear-View Mirror to the DriverCross-Cultural Design. Culture and Society10.1007/978-3-030-22580-3_9(109-121)Online publication date: 26-Jun-2019
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