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Cooperative work and lived cognition: a taxonomy of embodied actions

Published: 07 September 1997 Publication History

Abstract

Based on a field study of cooperative design in a distributed company, this paper identifies and defines the embodied actions of the designers that enabled a cooperative design process. These actions are considered as classes of cognitive practices that are simultaneously available to the actor and others in a shared physical workspace. The public availability of these actions to the perceptions of the participants in a cooperative process enables their communicative functions A taxonomy of embodied actions is developed as a bridging structure between the field study of cooperative work and the design of technology that might support that work over distance.
Boundaries are drawn by mapping practices; "objects" do not pre-exist as such. Objects are boundary projects. But boundaries shift from within; boundaries are very tricky. What boundaries provisionally contain remains generative, productive of meanings and bodies. Siting (sighting) boundaries is a risky practice.
Donna Haraway, Situated Knowledges, 1991, p. 200

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  • (2018)Being in the SkyProceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3173225.3173229(656-666)Online publication date: 18-Mar-2018
  • (2016)The Impact of Spatial Properties on CollaborationProceedings of the 2016 ACM International Conference on Supporting Group Work10.1145/2957276.2957304(245-255)Online publication date: 13-Nov-2016
  • (2016)Active CornersProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901872(1136-1147)Online publication date: 4-Jun-2016
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Information & Contributors

Information

Published In

cover image Guide Proceedings
ECSCW'97: Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
September 1997
376 pages
ISBN:0792346386

Sponsors

  • Holdens Computer Services Ltd.
  • Apple Computer, Inc.
  • Bell Laboratories, Lucent Technologies

Publisher

Kluwer Academic Publishers

United States

Publication History

Published: 07 September 1997

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Cited By

View all
  • (2018)Being in the SkyProceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3173225.3173229(656-666)Online publication date: 18-Mar-2018
  • (2016)The Impact of Spatial Properties on CollaborationProceedings of the 2016 ACM International Conference on Supporting Group Work10.1145/2957276.2957304(245-255)Online publication date: 13-Nov-2016
  • (2016)Active CornersProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901872(1136-1147)Online publication date: 4-Jun-2016
  • (2014)Crafting the body-toolProceedings of the 2014 conference on Designing interactive systems10.1145/2598510.2598546(553-566)Online publication date: 21-Jun-2014
  • (2014)Beyond distributed representationProceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction10.1145/2540930.2540934(181-188)Online publication date: 16-Feb-2014
  • (2013)Interaction design for and with the lived bodyACM Transactions on Computer-Human Interaction10.1145/2442106.244211420:1(1-30)Online publication date: 11-Apr-2013
  • (2013)Moving and making strangeACM Transactions on Computer-Human Interaction10.1145/2442106.244211320:1(1-25)Online publication date: 11-Apr-2013
  • (2013)Embedded interactionACM Transactions on Computer-Human Interaction10.1145/2442106.244211220:1(1-22)Online publication date: 11-Apr-2013
  • (2013)A Social Media framework to support Engineering Design CommunicationAdvanced Engineering Informatics10.1016/j.aei.2013.07.00227:4(580-597)Online publication date: 1-Oct-2013
  • (2012)Human-to-human interfaces for remote service kiosksProceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design10.1145/2399016.2399062(288-297)Online publication date: 14-Oct-2012
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