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Animation recipes: turning an animator's trick into an automatic animation system

Published: 31 July 2015 Publication History

Abstract

With a traditional key frame animation system, animators author a tremendous number of key frames across many animation variables (avars) manually. In particular, with cycles or ambient body motion, animators have a simple but powerful trick to avoid having to do this. They hand animate the avar that is driving the motion, then duplicate and transform the motion on that avar to other detailed avars throughout the body. We have generalized this trick into a system that turns rough blocking, done with a minimum number of avars, into fully detailed animation with the click of a button.

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    cover image ACM Conferences
    SIGGRAPH '15: ACM SIGGRAPH 2015 Talks
    July 2015
    82 pages
    ISBN:9781450336369
    DOI:10.1145/2775280
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

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    Published: 31 July 2015

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