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Creatures: artificial life autonomous software agents for home entertainment

Published: 08 February 1997 Publication History
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cover image ACM Conferences
AGENTS '97: Proceedings of the first international conference on Autonomous agents
February 1997
549 pages
ISBN:0897918770
DOI:10.1145/267658
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 08 February 1997

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IAA97
IAA97: First International Conference on Autonomous Agents
February 5 - 8, 1997
California, Marina del Rey, USA

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AGENTS '97 Paper Acceptance Rate 59 of 171 submissions, 35%;
Overall Acceptance Rate 182 of 599 submissions, 30%

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  • (2024)Constructing Game Agents Through Simulated EvolutionEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_15(457-466)Online publication date: 5-Jan-2024
  • (2022)Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality GamesExtended Reality10.1007/978-3-031-15553-6_14(178-197)Online publication date: 28-Aug-2022
  • (2021)Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble LearningProceedings of the 16th International Conference on the Foundations of Digital Games10.1145/3472538.3472540(1-10)Online publication date: 3-Aug-2021
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  • (2018)Artificial Intelligence and Virtual Worlds – Toward Human-Level AI AgentsIEEE Access10.1109/ACCESS.2018.28559706(39976-39988)Online publication date: 2018
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