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Generic method for crafting deformable interfaces to physically augment smartphones

Published: 26 April 2014 Publication History

Abstract

Though we live in the era of the touchscreen (tablet PCs and smart phones providing a rigid and flat interface) people and the industry are getting excited about the world of tangible 3D interfaces. This may be explained for two reasons: first, the emergence of cheap vision-based gestural interfaces conquering the space above and below the screen (but without haptic feedback), and second - and perhaps more important for the present discussion - the explosion of the 3D printing industry and the possibility for the end user to not only customise the layout of icons on a screen, but also of designing their own physical, deformable interface from scratch. Mass-produced smartphones could then be seen as bare-bone electronics devices whose shape can be physically augmented, personalised and crafted.
Now, in order to introduce DIY techniques in the world of deformable input-output interfaces, it is necessary to provide a generic manufacturing/sensing method for such arbitrarily designed shapes. The goal of this paper is to demonstrate a minimally invasive method (i.e. no wiring) to physically augment rigid tablet PCs or smartphones. By putting a deformable object over the front or rear camera - this 'object' can be part of the smartphone case itself - and by making the inside of the object partially transparent, the complex light reflections can be used to recognise patterns of deformation/grasping and map them to different UI actions. A machine learning algorithm allows object shape and deformation to be designed arbitrarily, bringing the device physical personalisation at a level never reached before, with minimal interference with its original hardware.

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ZIP File (wip0515-file3.zip)
Zip file containing a PDF of the Accompanying Poster

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Cited By

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  • (2024)BendAide: A Deformable Interface to Augment Touchscreen Mobile DevicesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670960(1-10)Online publication date: 3-Jun-2024
  • (2024)LensLeech: On-Lens Interaction for Arbitrary Camera DevicesProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633382(1-10)Online publication date: 11-Feb-2024
  • (2022)Squeezy-Feely: Investigating Lateral Thumb-Index Pinching as an Input ModalityProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501981(1-15)Online publication date: 29-Apr-2022
  • Show More Cited By

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    Published In

    cover image ACM Conferences
    CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
    April 2014
    2620 pages
    ISBN:9781450324748
    DOI:10.1145/2559206
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 26 April 2014

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    Author Tags

    1. 3d interfaces
    2. deformable interfaces
    3. diy

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    CHI '14: CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2014
    Ontario, Toronto, Canada

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    CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2024)BendAide: A Deformable Interface to Augment Touchscreen Mobile DevicesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670960(1-10)Online publication date: 3-Jun-2024
    • (2024)LensLeech: On-Lens Interaction for Arbitrary Camera DevicesProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633382(1-10)Online publication date: 11-Feb-2024
    • (2022)Squeezy-Feely: Investigating Lateral Thumb-Index Pinching as an Input ModalityProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501981(1-15)Online publication date: 29-Apr-2022
    • (2021)POV Display and Interaction Methods extending SmartphoneProceedings of the Augmented Humans International Conference 202110.1145/3458709.3458992(183-191)Online publication date: 22-Feb-2021
    • (2021)HyperBrush: Exploring the Influence of Flexural Stiffness on the Performance and Preference for Bendable Stylus InterfacesHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85610-6_4(51-71)Online publication date: 30-Aug-2021
    • (2019)Non-Rigid HCIProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322347(885-906)Online publication date: 18-Jun-2019
    • (2019)./trilaterateProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300684(1-13)Online publication date: 2-May-2019
    • (2018)GLATUIExtended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3170427.3188482(1-6)Online publication date: 20-Apr-2018
    • (2017)DeformWearProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/30900931:2(1-23)Online publication date: 30-Jun-2017
    • (2017)FlexiblesProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025663(1001-1014)Online publication date: 2-May-2017
    • Show More Cited By

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