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Socially respectful enjoyment tracking for tabletop games

Published: 05 April 2008 Publication History

Abstract

This paper describes the current state of our ongoing work developing tools for tracking player enjoyment in traditional face-to-face tabletop gaming situations. The challenge presented is that of quantifying game enjoyment whilst minimising the effects of the measurement techniques on the validity of the study. This paper presents the development of a self-report tool for cellular phones that aims to gauge player enjoyment with minimal impact on the "magic circle" of play. Its design for non-invasive and meaningful self-report data is described along with initial preliminary results from casual trials that indicate the potential value of the technique along with avenues for further study.

References

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Crapuchettes, D, 2005, Wits & Wagers, published by North Star Games, http://www.northstargames.com/games/wits_and_wagers/
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Csikszentmihaly M., Flow: The Psychology of Optimal Experience, Harper Collins, 1990
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Fun of Games: The FUGA Project, http://project.hkkk.fi/fuga/
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Gee P., Coventry K. R. and Birkenhead D., Mood state and gambling: Using mobile telephones to track emotions, In the British Journal of Psychology 96 pages 53--66, 2005
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Huizinga J., Homo Ludens: A Study of the Play Element in Culture, Beacon Press, 1955
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Juul, J., Half-Real: Video Games between Real Rules and Fictional Worlds, MIT Press, 2005
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Cited By

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  • (2019)Dislocated Boardgames: Design Potentials for Remote Tangible PlayMultimodal Technologies and Interaction10.3390/mti30400723:4(72)Online publication date: 7-Nov-2019
  • (2018)Cooperating to CompeteProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173767(1-13)Online publication date: 21-Apr-2018

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cover image ACM Conferences
CHI EA '08: CHI '08 Extended Abstracts on Human Factors in Computing Systems
April 2008
2035 pages
ISBN:9781605580128
DOI:10.1145/1358628
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 April 2008

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Author Tags

  1. board games
  2. ecological validity
  3. entertainment
  4. flow
  5. fun
  6. magic circle

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CHI '08
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Cited By

View all
  • (2019)Dislocated Boardgames: Design Potentials for Remote Tangible PlayMultimodal Technologies and Interaction10.3390/mti30400723:4(72)Online publication date: 7-Nov-2019
  • (2018)Cooperating to CompeteProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173767(1-13)Online publication date: 21-Apr-2018

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