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- abstractMarch 2024
A Naturalistic Laboratory Setup for Real-World HRI Studies
- Tuğçe Nur Pekçetin,
- Şeyda Evsen,
- Serkan Pekçetin,
- Tuvana Dilan Karaduman,
- Cengiz Acarturk,
- Burcu A. Urgen
HRI '24: Companion of the 2024 ACM/IEEE International Conference on Human-Robot InteractionPages 1296–1298https://doi.org/10.1145/3610978.3641113We present our novel naturalistic laboratory setup that facilitates the presentation of real-world live-action stimuli by physically present actors in a controlled manner. Participants observe live-action stimuli through a screen, which is surrounded by ...
- abstractMarch 2024
Investigating Mind Perception in HRI through Real-Time Implicit and Explicit Measurements
HRI '24: Companion of the 2024 ACM/IEEE International Conference on Human-Robot InteractionPages 139–141https://doi.org/10.1145/3610978.3638366Social robots have revolutionized social interaction and communication. This study explores our perception of robots, focusing on the factors influencing evaluations of Agency and Experience - two dimensions of mind perception. Three distinct aspects of ...
- short-paperJuly 2023
Computational Versus Perceived Popularity Miscalibration in Recommender Systems
- Oleg Lesota,
- Gustavo Escobedo,
- Yashar Deldjoo,
- Bruce Ferwerda,
- Simone Kopeinik,
- Elisabeth Lex,
- Navid Rekabsaz,
- Markus Schedl
SIGIR '23: Proceedings of the 46th International ACM SIGIR Conference on Research and Development in Information RetrievalPages 1889–1893https://doi.org/10.1145/3539618.3591964Popularity bias in recommendation lists refers to over-representation of popular content and is a challenge for many recommendation algorithms. Previous research has suggested several offline metrics to quantify popularity bias, which commonly relate the ...
- extended-abstractAugust 2023
Behavior as a Function of Video Quality in an Ecologically Valid Experiment
IMX '23: Proceedings of the 2023 ACM International Conference on Interactive Media ExperiencesPages 415–418https://doi.org/10.1145/3573381.3597235Most user studies in the QoE multimedia domain are done by asking users about quality. This approach has advantages: it obtains many answers and reduces variance by repeated measurements. However, the results obtained in this context may be different ...
- Work in ProgressJune 2022
Peripheral Light Cues as a Naturalistic Measure of Focus
IMX '22: Proceedings of the 2022 ACM International Conference on Interactive Media ExperiencesPages 375–380https://doi.org/10.1145/3505284.3532984Deeply immersive experiences are intrinsically rewarding; evoking them for another is a cornerstone of success in artistic or design practice. At the same time, modern interfaces have created a state of ’partial continuous attention’, and frequent self-...
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- research-articleMay 2019
Face and Ecological Validity in Simulations: Lessons from Search-and-Rescue HRI
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: 451, Pages 1–8https://doi.org/10.1145/3290605.3300681In fields where in situ performance cannot be measured, ecological validity is difficult to estimate. Drawing on theory from social psychology and virtual reality, we argue that face validity can be a useful proxy for ecological validity. We provide ...
- research-articleNovember 2017
Dual task based cognitive stress induction and its influence on path integration
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 41, Pages 1–5https://doi.org/10.1145/3139131.3139172Current stress induction methods are often too theoretical and do not reflect to real life scenarios. In this study, we used a dual task paradigm in virtual reality, combining a navigation task with a reaction task. With this setup, we aimed at creating ...
- research-articleOctober 2016
Ecologically-oriented approach for cognitive assessment in the elderly
- Jorge Oliveira,
- Pedro Gamito,
- Beatriz Rosa,
- Dina Bértolo,
- Jéssica Ribeiro,
- Tatiana Sousa,
- Diogo Morais,
- Fernando Ferreira,
- Paulo Lopes
REHAB '16: Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research TechniquesPages 32–35https://doi.org/10.1145/3051488.3051501There is a growing body of research focusing on the ecological validity of neuropsychological assessments. For some authors, the neurocognitive tests should be developed to assess the operation of cognitive functions in real-world activities. This ...
- research-articleJuly 2013
On the ecological validity of a password study
SOUPS '13: Proceedings of the Ninth Symposium on Usable Privacy and SecurityArticle No.: 13, Pages 1–13https://doi.org/10.1145/2501604.2501617The ecological validity of password studies is a complex topic and difficult to quantify. Most researchers who conduct password user studies try to address the issue in their study design. However, the methods researchers use to try to improve ...
- research-articleOctober 2012
MoCCha: a mobile campus app for analyzing user behavior in the field
NordiCHI '12: Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through DesignPages 799–800https://doi.org/10.1145/2399016.2399154In this paper, we present MoCCha, a mobile campus application used not only as a subject of research, but as a research platform for a number of scientific disciplines. Using apps that are available from mobile application stores enables studying user ...
- research-articleAugust 2011
Naturalistic enactment to stimulate user experience for the evaluation of a mobile elderly care application
MobileHCI '11: Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and ServicesPages 371–380https://doi.org/10.1145/2037373.2037430We describe the use of a technique aimed at allowing users to realistically experience novel mobile applications in a naturalistic environment as part of the formative evaluation of the system. This technique, that we have named naturalistic enactment, ...
- ArticleJuly 2011
Intercepting virtual ball in immersive virtual environment
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part IPages 214–222Catching a flying ball is a difficult task that requires sensory systems to calculate the precise trajectory of the ball to predict its movement, and the motor systems to drive the hand in the right place at the right time.
In this paper we have ...
- research-articleNovember 2010
In-situ evaluation of a telephone triage mobile application for in-home elderly care
We present the results of an in-situ evaluation of a mobile application aimed at assisting geriatric nurses in attending emergency calls from elders. Nurses use the application for assistance in providing a recommendation to elders. One of the main ...
- ArticleJuly 2009
Assessment of Psychophysiological Differences of West Point Cadets and Civilian Controls Immersed within a Virtual Environment
FAC '09: Proceedings of the 5th International Conference on Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience: Held as Part of HCI International 2009Pages 514–523https://doi.org/10.1007/978-3-642-02812-0_60An important question for ecologically valid virtual environments is whether cohort characteristics affect immersion. If a method for assessing a certain neurocognitive capacity (e.g. attentional processing) is adapted to a cohort other than the one that ...
- ArticleJuly 2009
Neurocognitive Workload Assessment Using the Virtual Reality Cognitive Performance Assessment Test
EPCE '09: Proceedings of the 8th International Conference on Engineering Psychology and Cognitive Ergonomics: Held as Part of HCI International 2009Pages 243–252https://doi.org/10.1007/978-3-642-02728-4_26The traditional approach to assessing neurocognitive performance makes use of paper and pencil neuropsychological assessments. This received approach has been criticized as limited in the area of ecological validity. While virtual reality environments ...
- ArticleJune 2009
Developing a simulated environment to study naturalistic decision making processes
NDM'09: Proceedings of the 9th Bi-annual international conference on Naturalistic Decision MakingPage 44Motivation - Combination of qualitative and quantitative methodologies to develop a simulated environment to study decision-making processes from a NDM perspective. Research approach - Discourse analysis to find interpretative repertoires, use of Visual ...
- research-articleSeptember 2008
Does context matter in quality evaluation of mobile television?
MobileHCI '08: Proceedings of the 10th international conference on Human computer interaction with mobile devices and servicesPages 63–72https://doi.org/10.1145/1409240.1409248Subjective quality evaluation is used to optimize the produced audiovisual quality from fundamental signal processing algorithms to consumer services. These studies typically follow the basic principles of controlled psychoperceptual experiments. ...
- research-articleApril 2008
Socially respectful enjoyment tracking for tabletop games
CHI EA '08: CHI '08 Extended Abstracts on Human Factors in Computing SystemsPages 3393–3398https://doi.org/10.1145/1358628.1358863This paper describes the current state of our ongoing work developing tools for tracking player enjoyment in traditional face-to-face tabletop gaming situations. The challenge presented is that of quantifying game enjoyment whilst minimising the effects ...
- ArticleApril 2007
White rooms and morphing don't mix: setting and the evaluation of visualization techniques
CHI '07: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 111–120https://doi.org/10.1145/1240624.1240640The results presented in this paper illustrate how a specific map visualization technique is sensitive to setting: a comparative evaluation of the technique gives conflicting results depending on where it takes place. While prior research has explored ...
- ArticleApril 2006
Reality testing: HCI challenges in non-traditional environments
CHI EA '06: CHI '06 Extended Abstracts on Human Factors in Computing SystemsPages 1679–1682https://doi.org/10.1145/1125451.1125761Non-traditional environments often change rapidly without forewarning, are difficult or impossible to control, and have other environmental and operational constraints that cannot easily be modeled in a laboratory, partly because the necessary level of ...