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A table tennis game for three players

Published: 20 November 2006 Publication History

Abstract

Table tennis is a game that can provide healthy exercise and is also a social pastime for players of all ages across the world. However, players have to be collocated to play, and three players cannot usually play at the same time in fair or equitable manner. We have developed a networked table tennis like game called Table Tennis for Three (TTT). TTT is a game played with bat and ball by three people on three physically separated table tennis tables. The players of TTT can interact with one another through the use of augmented virtuality - the augmentation of virtual systems with elements of physical game play. TTT uses the physicality of table tennis combined with the communicative media typically associated with videoconferencing. TTT has been developed with the aim of achieving similar benefits to those of co-located table tennis such as exercise, enjoyment and bringing people together to socialize.

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Cited By

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  • (2023)Toward Understanding the Design of Intertwined Human–Computer IntegrationsACM Transactions on Computer-Human Interaction10.1145/359076630:5(1-45)Online publication date: 23-Sep-2023
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    cover image ACM Other conferences
    OZCHI '06: Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
    November 2006
    434 pages
    ISBN:1595935452
    DOI:10.1145/1228175
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Google Inc.
    • The Hiser Group
    • The Performance Technologies Group

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 20 November 2006

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    Author Tags

    1. augmented reality
    2. augmented virtuality
    3. exertion interface
    4. physical interaction
    5. ping-pong
    6. social interaction
    7. sports
    8. table tennis
    9. tangible interface

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    OZCHI '06 Paper Acceptance Rate 36 of 70 submissions, 51%;
    Overall Acceptance Rate 362 of 729 submissions, 50%

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    Cited By

    View all
    • (2023)Toward Understanding the Design of Intertwined Human–Computer IntegrationsACM Transactions on Computer-Human Interaction10.1145/359076630:5(1-45)Online publication date: 23-Sep-2023
    • (2023)The Effect of an Exergame on the Shadow Play Skill Based on Muscle Memory for Young Female Participants: The Case of Forehand Drive in Table Tennis2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00132(1152-1160)Online publication date: 16-Oct-2023
    • (2022)Table Tennis and PhysicsSimulation Modeling - Recent Advances, New Perspectives, and Applications10.5772/intechopen.107026Online publication date: 11-Oct-2022
    • (2022)“Dear IOC”: Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSportsFrontiers in Sports and Active Living10.3389/fspor.2022.8996134Online publication date: 22-Jun-2022
    • (2020)Mechanical character of lower limb for table tennis cross step maneuverInternational Journal of Sports Science & Coaching10.1177/174795412092293615:4(552-561)Online publication date: 5-May-2020
    • (2020)Designing for Interaction in Outdoor Winter SportsHCI Outdoors: Theory, Design, Methods and Applications10.1007/978-3-030-45289-6_14(263-274)Online publication date: 20-Oct-2020
    • (2016)SwimTrainProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858579(1692-1704)Online publication date: 7-May-2016
    • (2015)Reconfiguring and Fabricating Special-Purpose Tangible ControlsAdjunct Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology10.1145/2815585.2815587(5-8)Online publication date: 6-Nov-2015
    • (2015)Designable sports fieldProceedings of the 6th Augmented Human International Conference10.1145/2735711.2735798(129-136)Online publication date: 9-Mar-2015
    • (2015)Keepin' it RealProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702243(2003-2012)Online publication date: 18-Apr-2015
    • Show More Cited By

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