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Mobile phone based AR scene assembly

Published: 08 December 2005 Publication History

Abstract

In this paper we describe a mobile phone based Augmented Reality application for 3D scene assembly. Augmented Reality on mobile phones extends the interaction capabilities on such handheld devices. It adds a 6 DOF isomorphic interaction technique for manipulating 3D content. We give details of an application that we believe to be the first where 3D content can be manipulated using both the movement of a camera tracked mobile phone and a traditional button interface as input for transformations. By centering the scene in a tangible marker space in front of the phone we provide a mean for bimanual interaction. We describe the implementation, the interaction techniques we have developed and initial user response to trying the application.

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Published In

cover image ACM Other conferences
MUM '05: Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
December 2005
148 pages
ISBN:0473106582
DOI:10.1145/1149488
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 08 December 2005

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Author Tags

  1. CAD
  2. augmented reality
  3. mobile phone

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  • (2023)The Development of a Model System for the Visualization of Information on Cultural Activities and EventsElectronics10.3390/electronics1223476912:23(4769)Online publication date: 24-Nov-2023
  • (2023)Phygital Samples: Enhancing Retail Experiences with Digital Augmentations of Physical MaterialsExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3583904(1-5)Online publication date: 19-Apr-2023
  • (2022)In-Depth Review of Augmented Reality: Tracking Technologies, Development Tools, AR Displays, Collaborative AR, and Security ConcernsSensors10.3390/s2301014623:1(146)Online publication date: 23-Dec-2022
  • (2021)An Augmented Warning System for Pedestrians: User Interface Design and Algorithm DevelopmentApplied Sciences10.3390/app1116719711:16(7197)Online publication date: 4-Aug-2021
  • (2020)MARVisT: Authoring Glyph-Based Visualization in Mobile Augmented RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2019.289241526:8(2645-2658)Online publication date: 1-Aug-2020
  • (2019)3D Object Manipulation Techniques in Handheld Mobile Augmented Reality Interface: A ReviewIEEE Access10.1109/ACCESS.2019.29063947(40581-40601)Online publication date: 2019
  • (2017)Mobile Augmented Reality Survey: From Where We Are to Where We GoIEEE Access10.1109/ACCESS.2017.26981645(6917-6950)Online publication date: 2017
  • (2017)SculptAR: An augmented reality interaction system2017 IEEE Symposium on 3D User Interfaces (3DUI)10.1109/3DUI.2017.7893371(260-261)Online publication date: 2017
  • (2016)BibliographyInteractions on Digital Tablets in the Context of 3D Geometry Learning10.1002/9781119330288.biblio(191-201)Online publication date: 19-Jul-2016
  • (2015)A Survey of Augmented RealityFoundations and Trends in Human-Computer Interaction10.1561/11000000498:2-3(73-272)Online publication date: 1-Mar-2015
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