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EyeGuitar: making rhythm based music video games accessible using only eye movements

Published: 17 November 2010 Publication History

Abstract

Rhythm based music games such as Guitar Hero are hugely popular and allow gamers to take on the role of a famous musician. To play such games you must press keys on virtual guitars in various combinations in time with the music. Gamers with severe physical disabilities cannot always use traditional input devices so alternative methods of input are required to play such games. Eye-gaze is a high bandwidth modality that can support this if suitable interaction techniques exist. By analysing actual gameplay a suitable eye-gaze interaction technique is designed for a Guitar Hero style game. We present results from a user study demonstrating that users are able to score higher with the gaze technique than using a keyboard for game input, albeit at the cost of gameplay. The experiment concludes with a case study in which a young person with physical disabilities is able to successfully play the game using only eye movements.

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H. Istance, A. Hyrskykari, L. Immonen, S. Mansikkamaa, and S. Vickers. Designing gaze gestures for gaming: an investigation of performance. In Proceedings of the 2010 Symposium on Eye Tracking Research and Applications; ETRA 2010, 2010.
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Cited By

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  • (2024)From Imagination to Innovation: Using Participatory Design Fiction to Envision the Future of Accessible Gaming Wearables for Players with Upper Limb Motor DisabilitiesProceedings of the ACM on Human-Computer Interaction10.1145/36770738:CHI PLAY(1-30)Online publication date: 15-Oct-2024
  • (2024)The consolidation of game software engineering: A systematic literature review of software engineering for industry-scale computer gamesInformation and Software Technology10.1016/j.infsof.2023.107330165(107330)Online publication date: Jan-2024
  • (2023)Designing accessible musical instruments by addressing musician-instrument relationshipsFrontiers in Computer Science10.3389/fcomp.2023.11532325Online publication date: 11-May-2023
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    ACE '10: Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
    November 2010
    136 pages
    ISBN:9781605588636
    DOI:10.1145/1971630
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    • NTPU: National Taipei University
    • Ministry of Education, Taiwan
    • National Science Council, Taiwan
    • CUTE: Keio-NUS CUTE Center

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 17 November 2010

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    Author Tags

    1. disability
    2. eye gaze
    3. eye tracking
    4. gaze control
    5. gaze gaming

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    • Research-article

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    ACE '10
    Sponsor:
    • NTPU
    • CUTE

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    Overall Acceptance Rate 36 of 90 submissions, 40%

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    Cited By

    View all
    • (2024)From Imagination to Innovation: Using Participatory Design Fiction to Envision the Future of Accessible Gaming Wearables for Players with Upper Limb Motor DisabilitiesProceedings of the ACM on Human-Computer Interaction10.1145/36770738:CHI PLAY(1-30)Online publication date: 15-Oct-2024
    • (2024)The consolidation of game software engineering: A systematic literature review of software engineering for industry-scale computer gamesInformation and Software Technology10.1016/j.infsof.2023.107330165(107330)Online publication date: Jan-2024
    • (2023)Designing accessible musical instruments by addressing musician-instrument relationshipsFrontiers in Computer Science10.3389/fcomp.2023.11532325Online publication date: 11-May-2023
    • (2023)Music Segmentation and Similarity Estimation Applied to a Gaze-Controlled Musical InterfaceRevista Vórtex10.33871/23179937.2023.11.1.706811:1(1-25)Online publication date: 2-May-2023
    • (2022)Investigating gaze interaction to support children’s gameplayInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10034930:COnline publication date: 9-Apr-2022
    • (2021)Biofeedback Methods in Entertainment Video GamesProceedings of the ACM on Human-Computer Interaction10.1145/34746955:CHI PLAY(1-32)Online publication date: 6-Oct-2021
    • (2020)More than Looking: Using Eye Movements Behind the Eyelids as a New Game MechanicProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414240(362-373)Online publication date: 2-Nov-2020
    • (2020)KryptonEyed: Playing with Gaze Without LookingProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3403017(1-4)Online publication date: 15-Sep-2020
    • (2020)Gaze window: A new gaze interface showing relevant content close to the gaze pointJournal of the Society for Information Display10.1002/jsid.95428:12(979-996)Online publication date: 15-Jul-2020
    • (2019)Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and MetaphorsMultimodal Technologies and Interaction10.3390/mti30400653:4(65)Online publication date: 21-Sep-2019
    • Show More Cited By

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