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Peripheral tangible interaction by analytic design

Published: 16 February 2009 Publication History

Abstract

Tangible User Interfaces (TUIs) are commonly accepted as those in which the configuration of physical objects embodies digital system state, providing "graspable" digital media that can be manipulated in the focus of users' attention. In this paper we offer an alternative perspective on the use of tangibility in interaction, in which meaning is created not through precise manipulations of a computationally-interpreted spatial syntax, but through imprecise interactions with independently meaningful, digitally-augmented physical tokens. Users are free to arrange such tokens around the periphery of their workspace, away from their normal centre of attention, ready to selectively and fluidly engage them in loosely related, dispersed episodes of use. We call this concept "peripheral tangible interaction", and in this paper we describe both our analytic approach to designing a personal desktop TUI supporting such an interaction style, and user responses to its analytically-inspired features during extended deployment in a real office context.

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  • (2024)Variations on a Hexagon: Iterative Design of Interactive Cyberphysical Tokens and ConstraintsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633354(1-17)Online publication date: 11-Feb-2024
  • (2023)A Table Spinning Top to Enhance Family Quality TimeProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3593857(449-453)Online publication date: 19-Jun-2023
  • (2022)Weaving Fire into FormundefinedOnline publication date: 20-Jul-2022
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    cover image ACM Other conferences
    TEI '09: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
    February 2009
    407 pages
    ISBN:9781605584935
    DOI:10.1145/1517664
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Microsoft Research (USA)
    • Microsoft Research Cambridge (UK)
    • Nokia (Finland)
    • Microsoft Hardware (USA)

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    New York, NY, United States

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    Published: 16 February 2009

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    Author Tags

    1. analytic design
    2. peripheral interaction
    3. tangible interfaces

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    View all
    • (2024)Variations on a Hexagon: Iterative Design of Interactive Cyberphysical Tokens and ConstraintsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633354(1-17)Online publication date: 11-Feb-2024
    • (2023)A Table Spinning Top to Enhance Family Quality TimeProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3593857(449-453)Online publication date: 19-Jun-2023
    • (2022)Weaving Fire into FormundefinedOnline publication date: 20-Jul-2022
    • (2021)Exploring the design space of eyes-free target acquisition in virtual environmentsVirtual Reality10.1007/s10055-021-00591-626:2(513-524)Online publication date: 15-Oct-2021
    • (2019)Reflexive InteractionProceedings of the 31st Australian Conference on Human-Computer-Interaction10.1145/3369457.3369478(266-278)Online publication date: 2-Dec-2019
    • (2018)Eyes-Free Target Acquisition in Interaction Space around the Body for Virtual RealityProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173616(1-13)Online publication date: 21-Apr-2018
    • (2017)FireFlies2Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces10.1145/3132272.3134122(260-269)Online publication date: 17-Oct-2017
    • (2017)Framing fraught topics through tangible multi-display engagement with live newsProceedings of the 6th ACM International Symposium on Pervasive Displays10.1145/3078810.3078832(1-8)Online publication date: 7-Jun-2017
    • (2017)MusicoProceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems10.1145/3064857.3079131(121-126)Online publication date: 10-Jun-2017
    • (2016)On the Other HandProceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2839462.2839470(211-217)Online publication date: 14-Feb-2016
    • Show More Cited By

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