Chess Gaming and Graphics Using Open-Source Tools
Abstract
- Chess Gaming and Graphics Using Open-Source Tools
Recommendations
A hybrid GPU rasterized and ray traced rendering pipeline for real time rendering of per pixel effects
ICEC'12: Proceedings of the 11th international conference on Entertainment ComputingRendering in 3D games typically uses rasterization approaches in order to guarantee interactive frame rates, since ray tracing, a superior method for rendering photorealistic images, has greater computational cost. With the advent of massively parallel ...
Using GPU Shaders for Visualization, Part 2
This article describes two visualization applications of GPU shaders: line integral convolution (LIC) and terrain bump-mapping. It also comments on the recent (and rapid) changes to OpenGL and what these mean to educators.
Simplified photon mapping for real-time caustics rendering
The objective of this paper is to adapt photon mapping for real-time simulation of caustics. High-performance algorithm adapted for the GPU and implemented on the basis of cross-platform OpenGL and OpenCL APIs is proposed. For effective rendering of ...
Comments
Please enable JavaScript to view thecomments powered by Disqus.Information & Contributors
Information
Published In
Publisher
IEEE Computer Society
United States
Publication History
Author Tags
Qualifiers
- Article
Contributors
Other Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
- 0Total Citations
- 0Total Downloads
- Downloads (Last 12 months)0
- Downloads (Last 6 weeks)0