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- research-articleMay 2018
BOOMER: Blending Visual Formulation and Processing of P -Homomorphic Queries on Large Networks
SIGMOD '18: Proceedings of the 2018 International Conference on Management of DataPages 927–942https://doi.org/10.1145/3183713.3196902Visual graph query interfaces (a.k.a GUI) make it easy for non-expert users to query graphs. Recent research has laid out and implemented a vision of a novel subgraph query processing paradigm where the latency offered by the GUI is exploited to blend ...
- research-articleJuly 2014
SprBlender: creation environment for touchable characters
- Hironori Mitake,
- Takahiro Harano,
- Shingo Fujinaga,
- Shunsuke Matsuyama,
- Shinichi Shibata,
- Masataka Ezoe,
- Shoichi Hasegawa
SIGGRAPH '14: ACM SIGGRAPH 2014 StudioArticle No.: 41, Page 1https://doi.org/10.1145/2619195.2656329SprBlender is a novel environment to create characters for direct-touch interaction. You can model and enjoy your character cute reaction, when you interact with him. Creators can design their characters' appearance, physics and behaviors on Blender GUI. ...
- research-articleJune 2013
X3D based playground configurator
Web3D '13: Proceedings of the 18th International Conference on 3D Web TechnologyPages 87–90https://doi.org/10.1145/2466533.2466555This paper describes what a configurator is, the benefits they offer and how a web 3D playground configurator is implemented based on X3D technology. The resulting configurator offers the following features: ground design, placement of different kinds ...
- research-articleDecember 2011
BTF rendering in blender
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in IndustryPages 265–272https://doi.org/10.1145/2087756.2087794Bidirectional texture function (BTF) is 7D function of planar coordinates, spectral coordinate, and viewing and illumination angles, respectively. BTF is the recent most advanced representation of visual properties of surface materials. Unlike smooth ...
- abstractNovember 2011
Shock wave / turbulent boundary layer interactions
SC '11 Companion: Proceedings of the 2011 companion on High Performance Computing Networking, Storage and Analysis CompanionPages 131–132https://doi.org/10.1145/2148600.2148669This visualization shows the results of the simulation of a Mach 4 flow into two cone nosed cylindrical bodies adjacent to a flat plate. The analysis was computed with a Reynolds Averaged Navier Stokes (RANS) code utilizing a Spalart-Allmaras Turbulent ...
- research-articleDecember 2009
Teaching animation in computer science
SIGGRAPH ASIA '09: ACM SIGGRAPH ASIA 2009 Educators ProgramArticle No.: 2, Pages 1–6https://doi.org/10.1145/1666611.1666613In the last four years, we have been using Blender software to support the Animation course for computer science students. In particular to support the lab classes and to develop a practical project, i.e. a short 3D animation film. The use of a ...
- ArticleMay 2009
A Grid Based Graphics Rendering Design
IFITA '09: Proceedings of the 2009 International Forum on Information Technology and Applications - Volume 03Pages 75–78https://doi.org/10.1109/IFITA.2009.38Using the Internet for distributed graphics rendering has long been a dream of many image and animation producers. In this paper, the Alchemi and blender are combined to construct a grid-based graphics rendering system. A grid scheduling using Ant ...
- ArticleApril 2009
Chess Gaming and Graphics Using Open-Source Tools
ICC '09: Proceedings of the 2009 International Conference on Computing, Engineering and InformationPages 253–256https://doi.org/10.1109/ICC.2009.28This paper explores the use of open-source resources to create a high-quality chess game with 2-D and 3-D graphical features. In our project, the popular open-source computer chess engine, Beowulf, is used as our chess engine.Beowulf is simple and ...
- research-articleMarch 2009
Aircraft evacuation DEVS implementation & visualization
SpringSim '09: Proceedings of the 2009 Spring Simulation MulticonferenceArticle No.: 144, Pages 1–8Emergency evacuation from new, higher than normal, aircraft is believed to be affected by a new variable: passenger's hesitation at the exit door. This paper discusses how a previous simulation studying this effect was replicated in Cell-DEVS using the ...