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10.1109/HICSS.2012.474guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
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Play for Performance: Using Computer Word Games to Improve Test-Taking Performance

Published: 04 January 2012 Publication History

Abstract

The prevalence of high-stakes testing has increased substantially over the past decade. These tests, such as the SAT, ACT, GRE, and GMAT strive to measure an individual's cognitive ability. Building off of the "serious gaming" literature, we developed a Web-based computer word game designed to "prime" individuals for high achievement on a cognitive ability test. Priming is the use of stimuli to activate internal representations in an attempt to influence subsequent behavior. Our results show that individuals who were administered cognitive ability tests immediately after playing an achievement-oriented computer game significantly outperformed individuals who played a neutral computer game designed to have no effect. The effect size was moderate (.63) or visible to the naked eye.

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  • (2012)AmbiLearnProceedings of the Third international conference on Serious Games Development and Applications10.1007/978-3-642-33687-4_20(231-242)Online publication date: 26-Sep-2012
  1. Play for Performance: Using Computer Word Games to Improve Test-Taking Performance

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    Published In

    cover image Guide Proceedings
    HICSS '12: Proceedings of the 2012 45th Hawaii International Conference on System Sciences
    January 2012
    5600 pages
    ISBN:9780769545257

    Publisher

    IEEE Computer Society

    United States

    Publication History

    Published: 04 January 2012

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    1. high-stakes testing
    2. priming
    3. serious computer games

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    • (2012)AmbiLearnProceedings of the Third international conference on Serious Games Development and Applications10.1007/978-3-642-33687-4_20(231-242)Online publication date: 26-Sep-2012

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