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research-article

Video game playing in the general adult population of Germany

Published: 01 February 2016 Publication History

Abstract

BackgroundPrior studies observed involvement with video games to vary between different sociodemographic strata with considerable higher gaming time in males compared to females. However, empirical evidence explaining the gender gap in gaming time is still scarce. The present study aims to evaluate if the higher gaming time can be attributed to gender specific game genre preferences. MethodsA nationwide representative survey comprising 3073 participants aged 16-93 years (M = 49.1; SD = 18.2) was conducted. Video game use and genre preferences were assessed via a written questionnaire. OLS regression and subsequent mediation analyses were used to determine significant predictors of gaming time and to evaluate the contribution of genre preferences. ResultsHigher age, high education and employment predicted lower gaming time whereas male gender and the preference of certain game genres predicted higher gaming time. Mediation analyses revealed that the higher gaming time of males is fully mediated by the higher preference of role-playing and shooter games among this gender group. ConclusionThe higher gaming time of men is fully accounted for by the male specific preference for certain game genres. Future research should address the functional connection between genre preferences and gaming behavior in further detail. Predictors of video gaming are evaluated in a representative sample of German adults.Lower gaming is predicted by higher age, high education and employment.Higher gaming is predicted by male gender and preference of certain video game genres.Higher gaming in males is fully mediated by gender specific game genre preferences.

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Published In

cover image Computers in Human Behavior
Computers in Human Behavior  Volume 55, Issue PB
February 2016
645 pages

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Elsevier Science Publishers B. V.

Netherlands

Publication History

Published: 01 February 2016

Author Tags

  1. Adults
  2. Gender
  3. Genre preferences
  4. Video game playing
  5. Video gaming

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