[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1007/978-3-319-24589-8_21guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
Article

Software Architectures and the Creative Processes in Game Development

Published: 10 March 2022 Publication History

Abstract

Game development is different from traditional software engineering in that there are no real functional requirements and the customers buy and use the software only because it is engaging and fun. This article investigates how game developers think about and use software architecture in the development of games. Further, it looks at how creative development processes are managed and supported. The results presented in this article come from responses to a questionnaire and a survey among thirteen game developers. The research questions answered in this study are: what role does the software architecture play in game development, how do game developers manage changes to the software architecture, how are creative development processes managed and supported, and how has game development evolved the last couple of years. Some of our findings are that software architectures play a central role in game development where the focus is mainly on achieving software with good performance and high modifiability, creative processes are supported through flexible game engines and tools, use of scripting and dynamic loading of assets, and feature-based teams with both creative and technical professions represented, and game developers are incrementally using more game-specific engines, tools and middleware in their development now compared to earlier.

References

[1]
Zyda, M.: From visual simulation to virtual reality to games. Computer 38(9), 25–32 (2005)
[2]
Blow, J.: Game Development: Harder Than You Think. Queue 1(10), 28–37 (2004)
[3]
Crooks, C.E.: Awesome 3D Game Development: No Programming Required, Cengage Learning (2004)
[4]
Callele, D., et al.: Emotional Requirements. IEEE Softw. 25(1), 43–45 (2008)
[5]
Ampatzoglou, A., Stamelos, I.: Software engineering research for computer games: A systematic review. Info. and Software Technology 52(9), 888–901 (2010)
[6]
Kanode, C.M., Haddad, H.M.: Software engineering challenges in game development. In: Sixth International Conference on Proc. Information Technology: New Generations, ITNG 2009, pp. 260–265. IEEE (2009)
[7]
Callele, D., et al.: Requirements engineering and the creative process in the video game industry. In: Proceedings of the 13th IEEE International Conference on Requirements Engineering, pp. 240-250. IEEE (2005)
[8]
Bishop, L., et al.: Designing a PC Game Engine. IEEE Comput. Graph. Appl. 18(1), 46–53 (1998)
[9]
Cheah, T.C., Ng, K.-W.: A practical implementation of a 3D game engine. In: Proc. of the International Conference on Computer Graphics, Imaging and Vision: New Trends, pp. 351–358. IEEE (2005)
[10]
Darken, R., et al.: The Delta3D Open Source Game Engine. IEEE Comput. Graph. Appl. 25(3), 10–12 (2005)
[11]
Folmer, E.: Component Based Game Development–A Solution to Escalating Costs and Expanding Deadlines? Component-Based Software Engineering, pp. 66–73 (2007)
[12]
Antonio, C.A.M., et al.: Using a Game Engine for VR Simulations in Evacuation Planning. IEEE Comput. Graph. Appl. 28(3), 6–12 (2008)
[13]
Bouras, C., et al.: Networking Aspects for Gaming Systems (2008)
[14]
Smed, J., et al.: A review on networking and multiplayer computer games. Citeseer (2002)
[15]
Hampel, T., et al.: A peer-to-peer architecture for massive multiplayer online games. ACM (2006)
[16]
Triebel, T., et al.: Peer-to-peer infrastructures for games. ACM (2008)
[17]
Cai, W., et al.: A scalable architecture for supporting interactive games on the internet. In: Proceedings of the Sixteenth Workshop on Parallel and Distributed Simulation, pp. 60–67. IEEE Computer Society (2002)
[18]
Anderson, E.F., et al.: The case for research in game engine architecture. ACM (2008)
[19]
Caltagirone, S., et al.: Architecture for a massively multiplayer online role playing game engine. J. Comput. Small Coll. 18(2), 105–116 (2002)
[20]
Plummer, J.: A flexible and expandable architecture for computer games. Arizona State University (2004)
[21]
Gestwicki, P.V.: Computer games as motivation for design patterns. SIGCSE Bull. 39(1), 233–237 (2007)
[22]
Ampatzoglou, A., Chatzigeorgiou, A.: Evaluation of object-oriented design patterns in game development. Info. and Software Technology 49(5), 445–454 (2007)
[23]
Nguyen, D., Wong, S.B.: Design patterns for games. ACM (2002)
[24]
Scacchi, W.: Free and Open Source Development Practices in the Game Community. IEEE Softw. 21(1), 59–66 (2004)
[25]
Petrillo, F., et al.: What went wrong? A survey of problems in game development. Computer Entertainment (CIE) 7(1), 1–22 (2009)
[26]
Flood, K.: Game unified process. GameDev. net (2003)
[27]
Petrillo, F., Pimenta, M.: Is agility out there?: agile practices in game development. In: Proceedings of the 28th ACM International Conference on Design of Communication, pp. 9–15. ACM (2010)
[28]
Schwaber, K., Beedle, M.: Agilè Software Development with Scrum (2002)
[29]
Basili, V.R.: Software modeling and measurement: the Goal/Question/Metric paradigm. University of Maryland for Advanced Computer Studies (1992)
[30]
Wohlin, C., et al.: Experimentation in software engineering. Springer (2012)
[31]
Likert, R.: A technique for the measurement of attitudes. Archives of psychology (1932)
[32]
Nordmark, N.: Software Architecture and the Creative Process in Game Development, Master Thesis, Norwegian University of Science and Technology (2012)
[33]
Hsiao, T.-Y., Yuan, S.-M.: Practical Middleware for Massively Multiplayer Online Games. IEEE Internet Computing 9(5), 47–54 (2005)
[34]
Bass, L., et al.: Software Architecture in Practice, p. 624. Addision-Wesley (2012)
[35]
Boehm, B., Basili, V.R.: Software defect reduction top 10 list. Foundations of Empirical Software Engineering: The Legacy of Victor R. Basili, vol. 426 (2005)
[36]
Bethke, E.: Game Developer’s Guide to Design and Production. Wordware Publ. Inc. (2002)
[37]
Stacey, P., Nandhakumar, J.: Opening up to agile games development. Communications of the ACM 51(12), 143–146 (2008)
[38]
Sweetser, P., Wiles, J.: Scripting versus emergence: issues for game developers and players in game environment design. International Journal of Intelligent Games and Simulations 4(1), 1–9 (2005)
[39]
White, W., et al.: Better scripts, better games. Communications of the ACM 52(3), 42–47 (2009)
[40]
Rollings, A., Morris, D.: Game Architecture and Design - A New Edition. New Riders Publishing (2004)
[41]
McShaffry, M.: Game coding complete. Cengage Learning (2013)
[42]
González Sánchez, J.L., Padilla Zea, N., Gutiérrez, F.L.: From usability to playability: Introduction to player-centred video game development process. In: Kurosu, M. (ed.) HCD 2009. LNCS, vol. 5619, pp. 65–74. Springer, Heidelberg (2009)
[43]
Desurvire, H., Wiberg, C.: Game usability heuristics (PLAY) for evaluating and designing better games: The next iteration. In: Ozok, A.A., Zaphiris, P. (eds.) OCSC 2009. LNCS, vol. 5621, pp. 557–566. Springer, Heidelberg (2009)
[44]
Laitinen, S.: Better games through usability evaluation and testing. Gamasutra (2005), http://www.gamasutra.com/features/20050623/laitinen_01.shtml
[45]
Hayes, J.: The code/art divide: How technical artists bridge the gap. Game Developer Magazine 14(7), 17 (2007)

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image Guide Proceedings
Entertainment Computing - ICEC 2015
593 pages
ISBN:978-3-319-24588-1
DOI:10.1007/978-3-319-24589-8

Publisher

Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 10 March 2022

Author Tags

  1. Game development
  2. Creative software development
  3. Software architecture

Qualifiers

  • Article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 0
    Total Downloads
  • Downloads (Last 12 months)0
  • Downloads (Last 6 weeks)0
Reflects downloads up to 16 Dec 2024

Other Metrics

Citations

View Options

View options

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media