Software Architectures and the Creative Processes in Game Development
Abstract
References
Index Terms
- Software Architectures and the Creative Processes in Game Development
Recommendations
Teaching game development using microsoft XNA game studio
SpringSim '09: Proceedings of the 2009 Spring Simulation MulticonferenceElectronics games, including video games and computer games, are an important part of American culture and entertainment. According to the Entertainment Software Association (ESA) [1], about 65 percent of American families play video or computer games. ...
Co-creative game development in a participatory Metaverse
PDC '08: Proceedings of the Tenth Anniversary Conference on Participatory Design 2008In recent years a strong kind of user participation has shown up in the domain of computer games in form of game modifications and Massively Multiplayer Online Games. But in contrary to this intense user involvement, the games industry yet mainly ...
2nd workshop on game development and model-driven software development
ICEC'12: Proceedings of the 11th international conference on Entertainment ComputingSucceeding the 1st Workshop on GD&MDSD at last year's ICEC, this event continues the exchange of both novices and experts in the fields of game development and model-driven software development (MDSD). The overall goal is to further consolidate a ...
Comments
Please enable JavaScript to view thecomments powered by Disqus.Information & Contributors
Information
Published In
Publisher
Springer-Verlag
Berlin, Heidelberg
Publication History
Author Tags
Qualifiers
- Article
Contributors
Other Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
- 0Total Citations
- 0Total Downloads
- Downloads (Last 12 months)0
- Downloads (Last 6 weeks)0