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10.1109/RE.2005.58guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
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Requirements Engineering and the Creative Process in the Video Game Industry

Published: 29 August 2005 Publication History

Abstract

The software engineering process in video game development is not clearly understood, hindering the development of reliable practices and processes for this field. An investigation of factors leading to success or failure in video game development suggests that many failures can be traced to problems with the transition from preproduction to production. Three examples, drawn from real video games, illustrate specific problems: 1) how to transform documentation from its preproduction form to a form that can be used as a basis for production, 2) how to identify implied information in preproduction documents, and 3) how to apply domain knowledge without hindering the creative process. We identify 3 levels of implication and show that there is a strong correlation between experience and the ability to identify issues at each level. The accumulated evidence clearly identifies the need to extend traditional requirements engineering techniques to support the creative process in video game development.

Cited By

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  • (2022)What makes a game high-rated?Proceedings of the 6th International ICSE Workshop on Games and Software Engineering: Engineering Fun, Inspiration, and Motivation10.1145/3524494.3527628(16-23)Online publication date: 20-May-2022
  • (2022)When Information, Narrative, and Interactivity Join Forces: Designing and Co-designing Interactive Digital Narratives for Complex IssuesInteractive Storytelling10.1007/978-3-031-22298-6_20(329-351)Online publication date: 4-Dec-2022
  • (2020)Dataset of Video Game Development ProblemsProceedings of the 17th International Conference on Mining Software Repositories10.1145/3379597.3387486(553-557)Online publication date: 29-Jun-2020
  • Show More Cited By

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Information

Published In

cover image Guide Proceedings
RE '05: Proceedings of the 13th IEEE International Conference on Requirements Engineering
August 2005
583 pages
ISBN:0769524257

Publisher

IEEE Computer Society

United States

Publication History

Published: 29 August 2005

Author Tags

  1. Non-functional requirements
  2. domain-specific terminology.
  3. elicitation
  4. game design document
  5. preproduction
  6. production
  7. video game development

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Cited By

View all
  • (2022)What makes a game high-rated?Proceedings of the 6th International ICSE Workshop on Games and Software Engineering: Engineering Fun, Inspiration, and Motivation10.1145/3524494.3527628(16-23)Online publication date: 20-May-2022
  • (2022)When Information, Narrative, and Interactivity Join Forces: Designing and Co-designing Interactive Digital Narratives for Complex IssuesInteractive Storytelling10.1007/978-3-031-22298-6_20(329-351)Online publication date: 4-Dec-2022
  • (2020)Dataset of Video Game Development ProblemsProceedings of the 17th International Conference on Mining Software Repositories10.1145/3379597.3387486(553-557)Online publication date: 29-Jun-2020
  • (2019)Is there time for Software Testing in the Indie Games Development?Proceedings of the XXXIII Brazilian Symposium on Software Engineering10.1145/3350768.3350787(37-46)Online publication date: 23-Sep-2019
  • (2018)The Development of a Systems Development Methodology for Location-Based GamesComputers in Entertainment 10.1145/323649216:3(1-47)Online publication date: 12-Sep-2018
  • (2018)How is video game development different from software development in open source?Proceedings of the 15th International Conference on Mining Software Repositories10.1145/3196398.3196418(392-402)Online publication date: 28-May-2018
  • (2018)A method to assess pervasive qualities in mobile gamesPersonal and Ubiquitous Computing10.1007/s00779-017-1107-022:4(647-670)Online publication date: 1-Aug-2018
  • (2016)Are the old days gone?Proceedings of the 5th International Workshop on Games and Software Engineering10.1145/2896958.2896960(22-28)Online publication date: 14-May-2016
  • (2015)Rhythm and CuesInternational Journal of Sociotechnology and Knowledge Development10.4018/IJSKD.20150701027:3(1-18)Online publication date: 1-Jul-2015
  • (2014)Non-functional requirements that influence gaming experienceProceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services10.1145/2676467.2676471(208-215)Online publication date: 4-Nov-2014
  • Show More Cited By

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