[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
article

On generating realistic avatars: dress in your own style

Published: 01 August 2012 Publication History

Abstract

The use of 3D avatars is becoming more frequent with the development of computer technology and the internet. To meet users' requirements, some software or programs have allowed users to customize the avatar. However, users are only able to customize the avatar using the pre-defined accessories such as hair, clothing and so on. That is, users have limited chance to customize the avatar according to their own styles. It will be of interest to users if they are able to change the appearance of the avatar by their own design, such as creating garments for avatars themselves. This paper provides an easy solution to dressing realistic 3D avatars for non-professional users based on a sketch interface. After a user drawing a 2D garment profile around the avatar, the prototype system can generate an elaborate 3D geometric garment surface dressed on the avatar. The construction of the garment surface is constrained by key body features. And the garment shape is then optimized to remove artefacts. The proposed method can generate a uniform mesh for processing such as mesh refinement, 3D decoration and so on.

References

[1]
Arnulph F, Clemens G, Volker L, Andreas W (2003) Interaction-free dressing of virtual humans. Comput Graph 27(1):71-82.
[2]
Bajaj CL, Coyle EJ, Lin KN (1996) Arbitrary topology shape reconstruction from planar cross sections. Graph Models Image Proc 58(6):524-543.
[3]
Blanz V, Vetter T (1999) A morphable model for the synthesis of 3D faces. In SIGGRAPH'99. ACM Press, pp 187-194.
[4]
Bourguignon D, Cani MP, Drettakis G (2002) Drawing for illustration and annotation in 3D. Comput Graphics Forum 20(3):114-122.
[5]
Breen DE, House DH, Wozny MJ (1994) Predicting the drape of woven cloth using interacting particles. Comput Graph (SIGGRAPH'94 proceedings) pp 365-372.
[6]
Chen M, Tang K (2010) A fully geometric approach for developable cloth deformation simulation. Vis Comput 26(6-8)853-863.
[7]
CyberTown, http://www.cybertown.com/main_nsframes.html
[8]
DiPaola S, Collins D (1999) A 3d natural emulation design to virtual communities, Siggraph '99.
[9]
DiPaola S, Collins D (2002) A 3D virtual environment for social telepresence. In Proc. Western Computer Graphics Symp. Vernon, BC, Canada.
[10]
Fernando ONN, Adachi K, Duminduwardena U, Kawaguchi M, Cohen M (2006) Audio narrowcasting and privacy for multipresent avatars on workstations and mobile phones. IEICE Trans Inf Syst E89-D(1):73-87.
[11]
Grand Theft Auto: San Andreas, Rockstar North Ltd. http://www.rockstarnorth.com/
[12]
Half-Life, Sierra Entertainment, Inc., http://www.sierragamers.com/
[13]
Igarashi T (2010) Computer graphics for all. Commun ACM 53(7):71-77.
[14]
Igarashi T, Hughes J (2002) Clothing manipulation, 15th annual symposium on User Interface Software and Technology, ACM UIST'02, Paris, France, October 27-30, pp 91-1002.
[15]
Igarashi T, Matsuoka S, Tanaka H (1999) Teddy: a sketching interface for 3D freeform design. Proc. 26th Conf. Computer Graphics and Interactive Techniques. ACM Press pp 409-416.
[16]
Kinect. Microsoft Corporation. http://www.xbox.com/en-GB/kinect/
[17]
Kirkpatrick EM (1983) Chambers 20th century dictionary, p 84.
[18]
Lawson CL (1977) Software for c1 surface interpolation, mathematical software III. Academic, New York, pp 161-194.
[19]
Loop C (1987) Smooth subdivision surfaces based on triangles, Master's thesis, Department of Mathematics, University of Utah, Aug.
[20]
Meyers D, Skinner S, Sloan K (1992) Surface from contours. ACM Trans Graph 11(3):228-258.
[21]
Mullineux G, Robinson S (2007) Fairing point sets using curvature. Comput-Aided Des 39(1):27-34.
[22]
Osher S, Sethian JA (1988) Fronts propagating with curvature-dependent speed: algorithms based on Hamilton-Jacobi formulations. J Comput Phys 79(1):12-49.
[23]
Provot X (1995) Deformation constraints in a mass-spring model to describe rigide cloth behavior. Graphics interface'95 proceedings. AK Peters Ltd, pp 147-154.
[24]
Ruppert J (1995) A Delaunay refinement algorithm for quality 2-dimensional mesh generation. J Algorithms 18(3):548-585.
[25]
Sakagushi Y, Minoh M, Ikeda K (1991) PARTY: physical environment of artificial reality for dress simulation: a dynamically deformable model of dress. Trans Soc of Electronics, information and Communications, pp 25-32.
[26]
Salomon D(1999) Computer graphics and geometricmodelling. Springer, ISBN: 3879868209780387986821.
[27]
Schroeder R (2002) The social life of avatars. Springer, New York.
[28]
Second Life, Linden Lab. http://secondlife.com/
[29]
Shewchuk JR (1996) Triangle: engineering a 2D quality mesh generator and Delaunay triangulator in applied computational geometry: towards geometric engineering, lecture notes in computer science, vol. 1148. Springer-Verlag, Berlin, pp 203-222.
[30]
Shewchuk JR (2002) Delaunay refinement algorithms for triangular mesh generation. Comput Geom Theory Appl 22(1-3):21-74.
[31]
Sorkine O, Cohen-Or D, Lipman Y, Alexa M, Rossl C, Seidel H (2004) Laplacian surface editing. Proceedings of the Eurographics/ACM SIGGRAPH symposium on Geometry Processing, vol. 71.
[32]
Turquin E, Cani MP, Hughes J (2004) Sketching garments for virtual characters, Proc. Eurographics Workshop Sketch-Based Interfaces and Modeling, Eurographics, pp 175-182.
[33]
Turquin E, Wither J, Boissieux L, Cani MP, Hughes J (2007) A sketch-based interface for clothing virtual characters. Comput Graph Appl 27(1):72-81.
[34]
Vlasic D, Brand M, Pfister H, Popovic J (2005) Face transfer with multilinear models. ACM Trans Graph 24(3):426-433.
[35]
Volino P, Thalmann NM (1997) Developing simulation techniques for an interactive clothing system. Proc. of Virtual Systems and MultiMedia, pp 109-118.
[36]
Vollmer J, Mencl R, Müller H (1999) Improved Laplacian smoothing of noisy surface meshes. Comput Graphics Forum 18(3):131-138.
[37]
Wang CCL, Wang Y, Yuen MMF (2003) Feature based 3D garment design through 2D sketches. Comput-Aided Des 35(7):659-672.
[38]
Wii. http://uk.wii.com/
[39]
Yu H, Qin SF, Sun GM, Wright DK (2008) Automatic segmentation of scanned human bodies for building lod models. Industrial Informatics, 2008. INDIN 2008. 6th IEEE International Conference on Volume, Issue, 13-16 July, pp 1426-1431.
[40]
Zorin D, Schroder P, Sweldens W (1996) Interpolating subdivision for meshes with arbitrary topology, SIGGRAPH 96, ACM, pp 189-192.

Cited By

View all
  • (2016)The development of a clothing fit evaluation system under virtual environmentMultimedia Tools and Applications10.1007/s11042-015-2681-775:13(7575-7587)Online publication date: 1-Jul-2016
  1. On generating realistic avatars: dress in your own style

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image Multimedia Tools and Applications
    Multimedia Tools and Applications  Volume 59, Issue 3
    August 2012
    268 pages

    Publisher

    Kluwer Academic Publishers

    United States

    Publication History

    Published: 01 August 2012

    Author Tags

    1. 3D avatar
    2. Avatar customization
    3. Virtual dressing
    4. Virtual world

    Qualifiers

    • Article

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)0
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 03 Jan 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2016)The development of a clothing fit evaluation system under virtual environmentMultimedia Tools and Applications10.1007/s11042-015-2681-775:13(7575-7587)Online publication date: 1-Jul-2016

    View Options

    View options

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media