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abstract

Towards an Avatar Customization System for Semi-realistic Ethnically-diverse Virtual Reality Avatars

Published: 09 October 2024 Publication History

Abstract

Due to the Proteus effect, in which people modify their behaviour based on their avatar, participant avatar representation is an important factor in virtual reality (VR) studies. We develop an open source prototype avatar customization system that enables quick customization of semi-realistic, ethnically-diverse avatars. The prototype provides options for customizing body and face shape, hairstyle, glasses, religious clothing, and skin, eye, and hair colour. The prototype generates avatar assets that are fully rigged and textured for incorporation into VR study code, and it serves as a step towards designing more inclusive VR research studies.

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References

[1]
Ferran Argelaguet, Ludovic Hoyet, Michael Trico, and Anatole Lecuyer. 2016. The role of interaction in virtual embodiment: Effects of the virtual hand representation. In 2016 IEEE Virtual Reality (VR). 3–10. https://doi.org/10.1109/VR.2016.7504682
[2]
Tiffany D. Do, Steve Zelenty, Mar Gonzalez-Franco, and Ryan P. McMahan. 2023. VALID: a perceptually validated Virtual Avatar Library for Inclusion and Diversity. Frontiers in Virtual Reality 4 (2023). https://doi.org/10.3389/frvir.2023.1248915
[3]
Mar Gonzalez-Franco, Eyal Ofek, Ye Pan, Angus Antley, Anthony Steed, Bernhard Spanlang, Antonella Maselli, Domna Banakou, Nuria Pelechano, Sergio Orts-Escolano, Veronica Orvalho, Laura Trutoiu, Markus Wojcik, Maria V. Sanchez-Vives, Jeremy Bailenson, Mel Slater, and Jaron Lanier. 2020. The Rocketbox Library and the Utility of Freely Available Rigged Avatars. Frontiers in Virtual Reality 1 (2020). https://doi.org/10.3389/frvir.2020.561558
[4]
Konstantina Kilteni, Jean-Marie Normand, Maria V. Sanchez-Vives, and Mel Slater. 2012. Extending Body Space in Immersive Virtual Reality: A Very Long Arm Illusion. PLOS ONE 7, 7 (July 2012), 1–15. https://doi.org/10.1371/journal.pone.0040867
[5]
Nick Yee and Jeremy Bailenson. 2007. The Proteus Effect: The Effect of Transformed Self-Representation on Behavior. Human Communication Research 33, 3 (July 2007), 271–290. https://doi.org/10.1111/j.1468-2958.2007.00299.x

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  1. Towards an Avatar Customization System for Semi-realistic Ethnically-diverse Virtual Reality Avatars

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    cover image ACM Conferences
    VRST '24: Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology
    October 2024
    633 pages
    ISBN:9798400705359
    DOI:10.1145/3641825
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 09 October 2024

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    Author Tags

    1. Proteus effect
    2. avatar customization
    3. virtual avatars

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    Overall Acceptance Rate 66 of 254 submissions, 26%

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