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Wireless Games - Review and Experiment

Published: 09 December 2002 Publication History

Abstract

This paper is an introduction to the domain of wireless games. It presents a brief history of mobile gaming, a number of important technologies and introduces classification and evaluation concepts and criteria. A multi-player, multi-platform card game developed in the University of Oulu, is used to present authors' own experiences in this field.

References

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[2]
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[3]
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[4]
Games Top 10.: Genre. http://www.gamestop10.com/genres/index.htm (2002) {checked August 12th, 2002}.
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IDSA.: Computer And Video Games Are Here To Stay. http://www.idsa.com/ 5_22_2002.html (2002) {checked July 16th, 2002}.
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IDSA.: Essential Facts about the Computer and Video Game Industry. May 2002. http://www.idsa.com/pressroom.html (2002) {checked July 16th, 2002}.
[7]
IDSA: Interactive Digital Software Association Reports Popularity Of Computer And Video Games With Adults. http://www.idsa.com/releases/9_13_2000.html (2000) {checked August 2nd, 2002}.
[8]
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[10]
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Partanen, J-P.: Mobile Gaming: A Framework for Evaluating the Industry 2000- 2005. Gaptime Century, Espoo http://www.gaptime.com/mobilegaming.pdf (2001) {checked October 3rd, 2002}.
[16]
Puha, T.: Wireless Entertainment: The State of Play. Gamasutra, San Francisco http://www.gamasutra.com/resource_guide/20010917/puha_pfv.htm (2001) {checked July 18th, 2002}.
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Suominen, J.: Kiehtovat pelit - elektroniikkapelien suosion salaisuudet. http://www.utu.fi/hum/satakunta/digi/esitelmat/digiesitelma05_2001.html (2001) {checked July 24th, 2002}.
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[27]
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[30]
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Cited By

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  • (2008)Renegade gamingProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1357054.1357283(1463-1472)Online publication date: 6-Apr-2008
  • (2007)An aircraft cabin wireless system for games and video entertainmentComputers in Entertainment10.1145/1236224.12362355:1(7-es)Online publication date: 1-Jan-2007

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Published In

cover image Guide Proceedings
PROFES '02: Proceedings of the 4th International Conference on Product Focused Software Process Improvement
December 2002
643 pages
ISBN:3540002340

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 09 December 2002

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View all
  • (2008)Renegade gamingProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1357054.1357283(1463-1472)Online publication date: 6-Apr-2008
  • (2007)An aircraft cabin wireless system for games and video entertainmentComputers in Entertainment10.1145/1236224.12362355:1(7-es)Online publication date: 1-Jan-2007

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