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A narrative architecture for story-driven location-based mobile games

Published: 07 December 2010 Publication History

Abstract

Dramatic improvements in smartphones over the last few years have positioned them as a major platform for interactive media content. In addition to being much more portable than laptop computers, smartphones also support a sophisticated combination of GPS, sensors and communications interfaces that allow extracting context information related to their environment, such as location, orientation and weather data. This combination of mobility and context-sensitivity opens up interesting possibilities in relation to interactive narrative, and for example allows audience immersion into an interactive story to be improved by placing the content in physical locations that are of direct relevance to the story. In this paper, we present a general-purpose narrative architecture that allows a considerable range of story-based game and guide content to be expressed in location-aware manner. We also present a case study of an actual location-aware augmented reality game, which demonstrates the architecture in a commercial setting and shows that it is sufficiently lightweight to run on the current generation of smartphones.

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Cited By

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  • (2018)Intelligent Generative Locative HyperstructureProceedings of the 29th on Hypertext and Social Media10.1145/3209542.3210574(238-241)Online publication date: 3-Jul-2018
  • (2018)The StoryPlaces PlatformProceedings of the 29th on Hypertext and Social Media10.1145/3209542.3209559(128-135)Online publication date: 3-Jul-2018
  • (2017)Introducing an interactive story in a geolocalized experienceProceedings of the XVIII International Conference on Human Computer Interaction10.1145/3123818.3123850(1-7)Online publication date: 25-Sep-2017
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Published In

cover image Guide Proceedings
ICWL'10: Proceedings of the 2010 international conference on New horizons in web-based learning
December 2010
337 pages
ISBN:9783642205385

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 07 December 2010

Author Tags

  1. mobile gaming and storytelling
  2. narrative architecture

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View all
  • (2018)Intelligent Generative Locative HyperstructureProceedings of the 29th on Hypertext and Social Media10.1145/3209542.3210574(238-241)Online publication date: 3-Jul-2018
  • (2018)The StoryPlaces PlatformProceedings of the 29th on Hypertext and Social Media10.1145/3209542.3209559(128-135)Online publication date: 3-Jul-2018
  • (2017)Introducing an interactive story in a geolocalized experienceProceedings of the XVIII International Conference on Human Computer Interaction10.1145/3123818.3123850(1-7)Online publication date: 25-Sep-2017
  • (2017)Tiree TalesProceedings of the 28th ACM Conference on Hypertext and Social Media10.1145/3078714.3078716(15-24)Online publication date: 4-Jul-2017
  • (2016)Patterns of Sculptural Hypertext in Location Based NarrativesProceedings of the 27th ACM Conference on Hypertext and Social Media10.1145/2914586.2914595(61-70)Online publication date: 10-Jul-2016
  • (2013)Canyons, deltas and plainsProceedings of the 24th ACM Conference on Hypertext and Social Media10.1145/2481492.2481504(109-118)Online publication date: 1-May-2013

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