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Exploring spatial narratives and mixed reality experiences in Oakland Cemetery

Published: 15 June 2005 Publication History

Abstract

The Historic Oakland Cemetery in downtown Atlanta provides a unique setting for exploring the challenges of location-based mixed-reality experience design. Our objective is to entertain and educate visitors about historically and culturally significant events related to the deceased inhabitants of the cemetery. We worked with the constraints and affordances of the physical environment of the cemetery to design an audio-based dramatic experience. The dramatic narrative is realized through voice actors who play the parts of cemetery residents and tell stories about the time periods in which they lived. The experience provides navigation and linearity through a main narrator who guides visitors to various gravesites. While at each grave, the visitor can choose from several categories of content using a handheld controller. Formative evaluations conducted with users in the cemetery indicate strengths of the current experience and suggest ideas for continued development.

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  • (2024)The Role of Audio in Immersive Storytelling: a Systematic Review in Cultural HeritageMultimedia Tools and Applications10.1007/s11042-024-19288-4Online publication date: 26-Jun-2024
  • (2023)Dynamic Theater: Location-Based Immersive Dance Theater, Investigating User Guidance and ExperienceProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615705(1-11)Online publication date: 9-Oct-2023
  • (2023)"I don't know how to help with that" - Learning from Limitations of Modern Conversational Agent Systems in Caregiving NetworksProceedings of the ACM on Human-Computer Interaction10.1145/36101707:CSCW2(1-28)Online publication date: 4-Oct-2023
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Published In

cover image ACM Other conferences
ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
June 2005
511 pages
ISBN:1595931104
DOI:10.1145/1178477
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 June 2005

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Author Tags

  1. audio tours
  2. cemeteries
  3. edutainment
  4. experience design
  5. historical sites
  6. mixed reality
  7. spatial narratives

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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2024)The Role of Audio in Immersive Storytelling: a Systematic Review in Cultural HeritageMultimedia Tools and Applications10.1007/s11042-024-19288-4Online publication date: 26-Jun-2024
  • (2023)Dynamic Theater: Location-Based Immersive Dance Theater, Investigating User Guidance and ExperienceProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615705(1-11)Online publication date: 9-Oct-2023
  • (2023)"I don't know how to help with that" - Learning from Limitations of Modern Conversational Agent Systems in Caregiving NetworksProceedings of the ACM on Human-Computer Interaction10.1145/36101707:CSCW2(1-28)Online publication date: 4-Oct-2023
  • (2023)Bones of Contention: Social Acceptance of Digital Cemetery TechnologiesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581520(1-17)Online publication date: 19-Apr-2023
  • (2022)The Ethics of Engagement: Designing for Augmented Reality Experiences at Sites of Dark TourismINTERNATIONAL JOURNAL OF RESEARCH IN SCIENCE AND TECHNOLOGY10.37648/ijrst.v12i04.00712:4(37-42)Online publication date: 2022
  • (2022)Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based GamesEducation Sciences10.3390/educsci1301004713:1(47)Online publication date: 31-Dec-2022
  • (2022)Design Recommendations for Historical Cemeteries Using Speculative DesignProceedings of the 25th International Academic Mindtrek Conference10.1145/3569219.3569378(147-157)Online publication date: 16-Nov-2022
  • (2022)Embodied Locative Storytelling of African American HistoriesInteractive Storytelling10.1007/978-3-031-22298-6_11(171-192)Online publication date: 4-Dec-2022
  • (2022)A Lens to the Past: Using Site-Specific Augmented Reality for Historical InterpretationSerious Games10.1007/978-3-031-15325-9_19(259-265)Online publication date: 22-Sep-2022
  • (2022)ART for Art Revisited: Analysing Technology Adoption Through AR Taxonomy for Art and Cultural HeritageAugmented Reality Art10.1007/978-3-030-96863-2_1(3-23)Online publication date: 17-May-2022
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