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Effect of a Kinect-based exercise game on improving executive cognitive performance in community-dwelling elderly

Published: 05 May 2013 Publication History

Abstract

Decrease of Dual-Task (DT) ability is known to be one of fall-risk factors. We developed a new game concept, Dual-Task Tai Chi (DTTC), using Kinect (Microsoft Co.), a motion-capture device, and demonstrated that the DTTC test can quantitatively evaluate various functions that are known risk factors for falling in elderly adults. Moreover, DT training has been attracting attention as a way to improve balance and DT ability. However, only a few studies have reported that it improves cognitive performance. Therefore, the purpose of this study was to demonstrate whether or not a 12-week program of DTTC training would effectively improve cognitive functions. A total of 41 elderly individuals (training group: n = 26, control group: n = 15) participated in this study and their cognitive functions were assessed before and after DTTC training. Significant differences were observed between the two groups with significant group x time interactions for the executive cognitive function measure: Δ trail-making test (part B--part A) (p < 0.05). The results suggest that DTTC training is effective for improving executive cognitive functions.

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Cited By

View all
  • (2018)KiNEEtMultimedia Tools and Applications10.1007/s11042-018-5678-177:18(24013-24039)Online publication date: 1-Sep-2018
  • (2016)Fall prevention intervention technologiesJournal of Biomedical Informatics10.1016/j.jbi.2015.12.01359:C(319-345)Online publication date: 1-Feb-2016
  • (2015)Virtual Web Environment to Design Rehabilitation Exercises through Movement-Based InteractionProceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques10.1145/2838944.2838959(58-61)Online publication date: 1-Oct-2015
  • Show More Cited By

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Information & Contributors

Information

Published In

cover image ACM Other conferences
PervasiveHealth '13: Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
May 2013
483 pages
ISBN:9781936968800

Sponsors

  • IEEE
  • EAI: The European Alliance for Innovation

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ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering)

Brussels, Belgium

Publication History

Published: 05 May 2013

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Author Tags

  1. cognitive function
  2. component
  3. dual-task
  4. elderly
  5. fall prevention
  6. training

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  • Research-article

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PervasiveHealth '13
Sponsor:
  • EAI

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Overall Acceptance Rate 55 of 116 submissions, 47%

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Cited By

View all
  • (2018)KiNEEtMultimedia Tools and Applications10.1007/s11042-018-5678-177:18(24013-24039)Online publication date: 1-Sep-2018
  • (2016)Fall prevention intervention technologiesJournal of Biomedical Informatics10.1016/j.jbi.2015.12.01359:C(319-345)Online publication date: 1-Feb-2016
  • (2015)Virtual Web Environment to Design Rehabilitation Exercises through Movement-Based InteractionProceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques10.1145/2838944.2838959(58-61)Online publication date: 1-Oct-2015
  • (2014)Increasing engagement in elderly people through tangible and distributed user interfacesProceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare10.4108/icst.pervasivehealth.2014.255361(390-393)Online publication date: 20-May-2014
  • (2014)Virtual 3D web environment for posture design in rehabilitation using kinectProceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare10.4108/icst.pervasivehealth.2014.255347(298-301)Online publication date: 20-May-2014

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