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- research-articleDecember 2024
Hummingbird: Live Theater Adventure Empowering Collaboration in Virtual Reality
VINCI '24: Proceedings of the 17th International Symposium on Visual Information Communication and InteractionArticle No.: 33, Pages 1–7https://doi.org/10.1145/3678698.3687178Hummingbird is an innovative, award-winning performance engaging participants in active storytelling that bridges live theater and collaborative interaction through virtual reality (VR). Hummingbird's story celebrates courage and coming of age through ...
- abstractJuly 2022
Investigating Experimental Design+Theater+Coding Methodology to Teach Virtual Reality Design: A Case Study: Investigating Experimental Design+Theater+Coding Methodology
SIGGRAPH '22: ACM SIGGRAPH 2022 Educator's ForumArticle No.: 10, Pages 1–2https://doi.org/10.1145/3532724.3535595This talk presents a case study of how two Chicago-area faculty based at two different academic institutions collaboratively investigated the use of an original, experimental, and cross-disciplinary “Design+Theater+Coding” methodology for the teaching ...
- abstractJuly 2022
Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure
SIGGRAPH '22: ACM SIGGRAPH 2022 Immersive PavilionArticle No.: 5, Pages 1–2https://doi.org/10.1145/3532834.3536213Hummingbird: is a modern, innovative performance merging live theater and interactive virtual reality by bringing a group of active participants into a shared space for a live performance. The performance premiered as part of Chicago's Tony Award-...
- proceedingJuly 2022
SIGGRAPH '22: ACM SIGGRAPH 2022 Art Gallery
The SIGGRAPH 2022 Art Gallery exhibition showcases the diversity of art and design installations that merge with technology to create new connections with humanity. Th ese artworks include installations, visualizations, performances, and demonstrations ...
- abstractNovember 2016
Real-time diagnostic data in multi-user virtual reality post-stroke therapy
SA '16: SIGGRAPH ASIA 2016 VR ShowcaseArticle No.: 8, Pages 1–2https://doi.org/10.1145/2996376.2996387We present a novel multi-user virtual reality (VR) environment for post-stroke rehabilitation that can be used independently in the home to improve upper extremity motor function. This project represents a collaborative multidisciplinary approach to ...
- abstractNovember 2016
The battle for hearts and minds: interrogation and torture in the age of war: an adaptation for oculus rift
SA '16: SIGGRAPH ASIA 2016 VR ShowcaseArticle No.: 5, Pages 1–2https://doi.org/10.1145/2996376.2996383Hearts and Minds: The Interrogations Project is a Virtual Reality art installation developed using a novel method for direct output of the Unity-based virtual reality projects into CAVE2™ [Febretti et al. 2013] environment. This artwork incorporates ...
- ArticleJuly 2016
From CAVE2TM to Mobile: Adaptation of Hearts and Minds Virtual Reality Project Interaction
Proceedings, Part II, of the 18th International Conference on Human-Computer Interaction. Interaction Platforms and Techniques - Volume 9732Pages 400–411https://doi.org/10.1007/978-3-319-39516-6_38Hearts and Minds: The Interrogations Project is an interactive performance made for the CAVE2TM [1] large-scale 320-degree panoramic virtual reality environment that describes veterans' testimonies about military interrogations in Iraq during the ...
- abstractJuly 2015
The battle for hearts and minds: interrogation and torture in the age of war
SIGGRAPH '15: ACM SIGGRAPH 2015 PostersArticle No.: 12, Page 1https://doi.org/10.1145/2787626.2787633We describe the first virtual reality art performance Hearts and Minds: The Interrogations Project developed using a novel method for direct output of the Unity-based virtual reality projects into CAVE2™ [Febretti et al. 2013] environment. This work ...
- research-articleJuly 2013
A practical guide to art/science collaborations
SIGGRAPH '13: ACM SIGGRAPH 2013 CoursesArticle No.: 20, Pages 1–55https://doi.org/10.1145/2504435.2504455This practical guide to art/science (A/S) collaborations advises artists and scientists on how to foster, prepare for, and improve interdisciplinary work. The current state of the art is presented by Dan Sandin, a computer graphics pioneer who has been ...
- research-articleDecember 2009
Virtual reality environment assisting recovery from stroke
SIGGRAPH ASIA '09: ACM SIGGRAPH ASIA 2009 SketchesArticle No.: 39, Page 1https://doi.org/10.1145/1667146.1667195Our virtual environment represents the pre-clinical phase of an ongoing research project using a pneumatically actuated glove, head/arm tracking, and a head mounted display to facilitate hand rehabilitation in stroke survivors. This is a collaborative, ...
- research-articleAugust 2009
Passing "Place for Games"
SIGGRAPH '09: ACM SIGGRAPH 2009 Art GalleryArticle No.: 33, Page 1https://doi.org/10.1145/1667265.1667302Passing "Place for Games" visualizes the world famous Kizhi site as high-resolution 3D environment. The goal of this project is to create a virtual prototype of the current state of Kizhi wooden architecture. Kizhi museum preserves a concentration of ...
- ArticleJuly 2002
Interactive animation as an educational tool in "Winter Dreams"
SIGGRAPH '02: ACM SIGGRAPH 2002 conference abstracts and applicationsPages 111–112https://doi.org/10.1145/1242073.1242133Being interested in Interactive Animation, Illustration, Multimedia, and the creative use of programming languages, I explored these areas to produce an educational game for preschool children. The following four chapters present the concept and ...