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10.1145/2996376.2996387acmconferencesArticle/Chapter ViewAbstractPublication Pagessiggraph-asiaConference Proceedingsconference-collections
abstract

Real-time diagnostic data in multi-user virtual reality post-stroke therapy

Published: 28 November 2016 Publication History

Abstract

We present a novel multi-user virtual reality (VR) environment for post-stroke rehabilitation that can be used independently in the home to improve upper extremity motor function. This project represents a collaborative multidisciplinary approach to upper extremity therapy that reinvents engagement with health, social communication and well-being for stroke survivors. This work is in the pre-clinical phase of an ongoing interdisciplinary research effort at the Rehabilitation Institute of Chicago which involves a team of artists, engineers, researchers and occupational therapists. This work bridges art, science and healthcare research. Our project attempts to extend traditional occupational therapy and make virtual reality art accessible for all people. It inspires a playful and natural social interaction in the comfort of the home setting for stroke survivors with hemiparesis by furthering social engagement through the rehabilitation exercises. It fosters interaction and collaboration between individual users and encourages the exchange of user-generated content. At the same time, the system captures continuous kinematic data, which can be used to better tailor therapy to the individual.

References

[1]
Go A. S., et al. 2014. Heart disease and stroke statistics--2014 update: a report from the American Heart Association. Circulation. 129(3), e28-e292.
[2]
Kleim, J., et al. 2001. Motor-learning dependent synaptogenesis is localized to functionally reorganized motor cortex. Neurobiology of Learning and Memory. 77(1), 63-77.
[3]
Duncan, P. W., et al. 2002. Adherence to postacute rehabilitation guidelines is associated with functional recovery in stroke. Stroke. 33(1), 167-77.
[4]
Novak, D., Naglel, A., Keller, U., and Riener, R. 2014. Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay. Journal of NeuroEngineering and Rehabilitation, 11, 64.

Cited By

View all
  • (2023)Architecture for Groupware Oriented to Collaborative Medical Activities in the Rehabilitation of StrokesProgramming and Computing Software10.1134/S036176882308007849:8(643-656)Online publication date: 1-Dec-2023
  • (2022)Towards the improvement of computer-assisted medical activities for stroke rehabilitation2022 10th International Conference in Software Engineering Research and Innovation (CONISOFT)10.1109/CONISOFT55708.2022.00023(102-111)Online publication date: Oct-2022
  • (2021)VR Invite: A Project-Independent Smartphone App for VR Observation and InteractivityHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85623-6_22(352-370)Online publication date: 30-Aug-2021
  • Show More Cited By

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  1. Real-time diagnostic data in multi-user virtual reality post-stroke therapy

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    cover image ACM Conferences
    SA '16: SIGGRAPH ASIA 2016 VR Showcase
    November 2016
    25 pages
    ISBN:9781450345422
    DOI:10.1145/2996376
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 28 November 2016

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    Author Tags

    1. design
    2. immersive environments
    3. rehabilitation
    4. stroke
    5. virtual reality
    6. visualization

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    SA '16
    Sponsor:
    SA '16: SIGGRAPH Asia 2016
    December 5 - 8, 2016
    Macau

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    Overall Acceptance Rate 178 of 869 submissions, 20%

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    Cited By

    View all
    • (2023)Architecture for Groupware Oriented to Collaborative Medical Activities in the Rehabilitation of StrokesProgramming and Computing Software10.1134/S036176882308007849:8(643-656)Online publication date: 1-Dec-2023
    • (2022)Towards the improvement of computer-assisted medical activities for stroke rehabilitation2022 10th International Conference in Software Engineering Research and Innovation (CONISOFT)10.1109/CONISOFT55708.2022.00023(102-111)Online publication date: Oct-2022
    • (2021)VR Invite: A Project-Independent Smartphone App for VR Observation and InteractivityHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85623-6_22(352-370)Online publication date: 30-Aug-2021
    • (2020)Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping ReviewJMIR Serious Games10.2196/190718:4(e19071)Online publication date: 11-Dec-2020
    • (2018)Development of a 3D, networked multi-user virtual reality environment for home therapy after strokeJournal of NeuroEngineering and Rehabilitation10.1186/s12984-018-0429-015:1Online publication date: 5-Oct-2018
    • (2018)Project Star CatcherACM Transactions on Accessible Computing10.1145/326575511:4(1-25)Online publication date: 16-Nov-2018

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