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Curriculum-focused design

Published: 01 July 2003 Publication History

Abstract

In this paper we describe a technique of Curriculum-Focused Design, and the aspects of our research experience on which the technique is based. Our technique is a variant of Druin's Cooperative Inquiry. Cooperative Inquiry is a well-developed design practice for children, but it has been practised largely outside the classroom. Druin's technique has also been developed in American schools, which have greater curriculum flexibility than English schools, which are highly curriculum-focused. We studied the English curriculum and identified an area that we believed could fruitfully be augmented by technology. Our design approach was novel insofar as our evaluation sessions doubled as lessons for students. Our interdisciplinary design team, including a former teacher with over 10 years' classroom experience, evaluated the interface in a classroom setting, providing strong environmental validity to the design process.

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Cited By

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  • (2021)Designing a Learning Robot to Encourage Collaboration Between ChildrenDesign, Learning, and Innovation10.1007/978-3-030-78448-5_11(148-168)Online publication date: 28-Jun-2021
  • (2019)Technology Comprehension — Combining computing, design, and societal reflection as a national subjectInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2019.03.00420:C(54-63)Online publication date: 1-Jun-2019
  • (2018)Technology ComprehensionProceedings of the Conference on Creativity and Making in Education10.1145/3213818.3213828(72-80)Online publication date: 18-Jun-2018
  • Show More Cited By

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Published In

cover image ACM Conferences
IDC '03: Proceedings of the 2003 conference on Interaction design and children
July 2003
164 pages
ISBN:158113732X
DOI:10.1145/953536
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 2003

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Author Tags

  1. WWW
  2. children
  3. cooperative inquiry
  4. curriculum-focused design
  5. tangible interfaces
  6. teachers

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IDC03
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IDC03: Interaction Design and Children
July 1 - 3, 2003
Preston, England

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2021)Designing a Learning Robot to Encourage Collaboration Between ChildrenDesign, Learning, and Innovation10.1007/978-3-030-78448-5_11(148-168)Online publication date: 28-Jun-2021
  • (2019)Technology Comprehension — Combining computing, design, and societal reflection as a national subjectInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2019.03.00420:C(54-63)Online publication date: 1-Jun-2019
  • (2018)Technology ComprehensionProceedings of the Conference on Creativity and Making in Education10.1145/3213818.3213828(72-80)Online publication date: 18-Jun-2018
  • (2018)You have to start somewhereProceedings of the 17th ACM Conference on Interaction Design and Children10.1145/3202185.3202742(80-92)Online publication date: 19-Jun-2018
  • (2017)What if it Switched on the Sun? Exploring Creativity in a Brainstorming Session with Children Through a Vygotskyan PerspectiveComputer Supported Cooperative Work10.1007/s10606-017-9280-226:4-6(423-452)Online publication date: 1-Dec-2017
  • (2016)Inclusive or InflexibleProceedings of the 9th Nordic Conference on Human-Computer Interaction10.1145/2971485.2971531(1-10)Online publication date: 23-Oct-2016
  • (2016)‘It Has to Be Useful for the Pupils, of Course’ – Teachers as Intermediaries in Design with ChildrenNordic Contributions in IS Research10.1007/978-3-319-43597-8_2(16-28)Online publication date: 2-Aug-2016
  • (2012)Using low cost game controllers to capture data for 6th grade science labsProceedings of the ACM 2012 conference on Computer Supported Cooperative Work10.1145/2145204.2145370(1115-1124)Online publication date: 11-Feb-2012
  • (2012)Social Infrastructures as Barriers and Foundation for Informal LearningComputer Supported Cooperative Work10.1007/s10606-012-9157-321:1(81-103)Online publication date: 1-Feb-2012
  • (2011)The nature of child computer interactionProceedings of the 25th BCS Conference on Human-Computer Interaction10.5555/2305316.2305348(163-170)Online publication date: 4-Jul-2011
  • Show More Cited By

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