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V-buffer: visible volume rendering

Published: 01 June 1988 Publication History

Abstract

This paper presents rendering techniques that use volumes as the basic geometric primitives. It defines data structures composed of numerous subvolumes, in excess of 100,000. Over each subvolume, a scalar field describes the variation of some physical quantity. The two rendering methods described herein assume a trilinear variation of this scalar field within each volume element, unlike voxel-based techniques that assume a constant value for each subvolume. The result is a higher order approximation of the structures within the volume. In addition, solid texture mapping, atmospheric attenuation, and transfer functions relating the dynamic range of the scalar field to color and opacity are used to isolate important data features. The result is a new method for the visualization of three-dimensional data resulting from numerical simulations and observations of natural phenomena. This method continuously covers the gap between surface-based and voxel-based techniques.

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cover image ACM Conferences
SIGGRAPH '88: Proceedings of the 15th annual conference on Computer graphics and interactive techniques
August 1988
356 pages
ISBN:0897912756
DOI:10.1145/54852
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 June 1988

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Author Tags

  1. isosurface
  2. natural phenomena
  3. ray tracing
  4. volume rendering
  5. voxel

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SIGGRAPH '88 Paper Acceptance Rate 34 of 161 submissions, 21%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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  • (2012)RenderingHigh Performance Visualization10.1201/b12985-6Online publication date: 13-Nov-2012
  • (2012)Hybrid ParallelismHigh Performance Visualization10.1201/b12985-16Online publication date: 13-Nov-2012
  • (2012)Multi-core and many-core shared-memory parallel raycasting volume rendering optimization and tuningThe International Journal of High Performance Computing Applications10.1177/109434201244046626:4(399-412)Online publication date: 3-Apr-2012
  • (2012)Hybrid Parallelism for Volume Rendering on Large-, Multi-, and Many-Core SystemsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2011.2418:1(17-29)Online publication date: 1-Jan-2012
  • (2010)MPI-hybrid parallelism for volume rendering on large, multi-core systemsProceedings of the 10th Eurographics conference on Parallel Graphics and Visualization10.5555/2386208.2386210(1-10)Online publication date: 2-May-2010
  • (2010)Fractal mapProceedings of the 6th international conference on Advances in visual computing - Volume Part I10.5555/1939921.1939957(306-315)Online publication date: 29-Nov-2010
  • (2007)Hardware-accelerated volume rendering for real-time medical data visualizationProceedings of the 3rd international conference on Advances in visual computing - Volume Part II10.5555/1779090.1779176(801-810)Online publication date: 26-Nov-2007
  • (2007)Rethinking graphics and gaming courses because of fast ray tracingACM SIGGRAPH 2007 educators program10.1145/1282040.1282056(15-es)Online publication date: 5-Aug-2007
  • (2007)Volume and Isosurface Rendering with GPU‐Accelerated Cell Projection*Computer Graphics Forum10.1111/j.1467-8659.2007.01038.x27:1(24-35)Online publication date: 4-Jul-2007
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