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Measuring User Experience of Blended Learning Application: A Case Study of Higher Education

Published: 19 April 2022 Publication History

Abstract

Blended Learning (BL) has been widely adopted in higher education. This innovative delivery method is crucial to improve students’ engagement including at postgraduate level. This research examines User Experience (UX) of postgraduate blended learning module at a Malaysian private university. The six dimensions of User Experience Questionnaire (UEQ) which are attractiveness, perspicuity, efficiency, dependability, stimulation, and novelty were used as the framework to evaluate UX of this application. An interdisciplinary Research Methodology course was selected to examine UX of BL module at postgraduate level. A total of 110 students participated in this study. The data was analysed based on mean, variance, and confidence interval. This study found that the pragmatic quality (efficiency, perspicuity, dependability) scores higher than hedonic quality (stimulation, novelty). This study however is limited to only one selected blended learning module. Future studies may examine other postgraduate courses using different UX framework and adding qualitative approach to understand further of UX of postgraduate blended learning module.

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IC4E '22: Proceedings of the 2022 13th International Conference on E-Education, E-Business, E-Management, and E-Learning
January 2022
626 pages
ISBN:9781450387187
DOI:10.1145/3514262
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

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Published: 19 April 2022

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Author Tags

  1. Blended Learning
  2. Higher Education
  3. User Experience
  4. and Malaysia

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