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Project IRL: Playful Co-Located Interactions with Mobile Augmented Reality

Published: 07 April 2022 Publication History

Abstract

We present Project IRL (In Real Life), a suite of five mobile apps we created to explore novel ways of supporting in-person social interactions with augmented reality. In recent years, the tone of public discourse surrounding digital technology has become increasingly critical, and technology's influence on the way people relate to each other has been blamed for making people feel "alone together," diverting their attention from truly engaging with one another when they interact in person. Motivated by this challenge, we focus on an under-explored design space: playful co-located interactions. We evaluated the apps through a deployment study that involved interviews and participant observations with 101 people. We synthesized the results into a series of design guidelines that focus on four themes: (1) device arrangement (e.g., are people sharing one phone, or does each person have their own?), (2) enablers (e.g., should the activity focus on an object, body part, or pet?), (3) affordances of modifying reality (i.e., features of the technology that enhance its potential to encourage various aspects of social interaction), and (4) co-located play (i.e., using technology to make in-person play engaging and inviting). We conclude by presenting our design guidelines for future work on embodied social AR.

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cover image Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction  Volume 6, Issue CSCW1
CSCW1
April 2022
2511 pages
EISSN:2573-0142
DOI:10.1145/3530837
Issue’s Table of Contents
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Published: 07 April 2022
Published in PACMHCI Volume 6, Issue CSCW1

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Author Tags

  1. RtD
  2. apps
  3. augmented reality
  4. co-located
  5. embodied
  6. games
  7. mobile AR
  8. play
  9. playful
  10. social

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  • (2024)MOFA The Ghost: Demonstrating an Asymmetrical Social Exertion Game in Spontaneous Collocated Mixed RealityCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678837(294-299)Online publication date: 14-Oct-2024
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