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- research-articleJuly 2024
Robots for Distant Musicians
DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems ConferencePages 297–301https://doi.org/10.1145/3656156.3665433This paper presents Robots for Distant Musicians (RFDM), a project developed as part of a residency at the MICA Game Lab in Baltimore, Maryland in 2020-21. A set of musically responsive robots were built that could be accessed through existing online ...
- research-articleApril 2022
Project IRL: Playful Co-Located Interactions with Mobile Augmented Reality
- Ella Dagan,
- Ana María Cárdenas Gasca,
- Ava Robinson,
- Anwar Noriega,
- Yu Jiang Tham,
- Rajan Vaish,
- Andrés Monroy-Hernández
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 6, Issue CSCW1Article No.: 62, Pages 1–27https://doi.org/10.1145/3512909We present Project IRL (In Real Life), a suite of five mobile apps we created to explore novel ways of supporting in-person social interactions with augmented reality. In recent years, the tone of public discourse surrounding digital technology has ...
- extended-abstractMarch 2021
Robo Ludens: Game Design Techniques Applied in HRI Experiments
HRI '21 Companion: Companion of the 2021 ACM/IEEE International Conference on Human-Robot InteractionPages 691–693https://doi.org/10.1145/3434074.3444883Games have been used extensively to study human behavior. Researchers in the field of human-robot interaction (HRI) are becoming more aware of the importance of designing compelling and playful games to study interrelationships among players. Despite ...
- research-articleApril 2018
All Work and No Play?
- Q. Vera Liao,
- Muhammed Mas-ud Hussain,
- Praveen Chandar,
- Matthew Davis,
- Yasaman Khazaeni,
- Marco Patricio Crasso,
- Dakuo Wang,
- Michael Muller,
- N. Sadat Shami,
- Werner Geyer
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 3, Pages 1–13https://doi.org/10.1145/3173574.3173577Many conversational agents (CAs) are developed to answer users' questions in a specialized domain. In everyday use of CAs, user experience may extend beyond satisfying information needs to the enjoyment of conversations with CAs, some of which represent ...
- Work in ProgressOctober 2017
Supporting Creative Confidence in a Musical Composition Workshop: Sound of Colour
CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in PlayPages 339–344https://doi.org/10.1145/3130859.3131307This paper explores and illuminates the work in progress of the 'Sound of Colour', an interactive musical installation, used to introduce musical concepts to children. Participants work in a collaborative manner to throw, roll, spin and bounce, coloured ...
- abstractJune 2017
Promoting CARE: Changes via Awareness, Recognition and Experience
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 783–787https://doi.org/10.1145/3078072.3105877We propose to design playful solutions to help young people better understand the consequences of their use of language in a community of peers. Our system, CARE, will analyse the content of their messages and extract the emotions they are charged with, ...
- demonstrationMarch 2017
Design of Playful Authoring Tools for Social and Behavioral Science
- Casper Harteveld,
- Nolan Manning,
- Farah Abu-Arja,
- Rick Menasce,
- Dean Thurston,
- Gillian Smith,
- Steven C. Sutherland
IUI '17 Companion: Companion Proceedings of the 22nd International Conference on Intelligent User InterfacesPages 157–160https://doi.org/10.1145/3030024.3040981Playful environments are increasingly being used for conducting research. This makes a game platform for authoring research studies and teaching about how to conduct research a necessary progression. In this paper, we discuss Mad Science, a playful ...
- demonstrationMay 2016
Dranimate: Paper Becomes Tablet, Drawing Becomes Animation
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPages 3735–3737https://doi.org/10.1145/2851581.2890267Dranimate is an interactive animation system that allows users to rapidly and intuitively rig and control animations based on a still image or drawing using hand gestures. Dranimate combines two complementary methods of shape manipulation: bone-joint-...
- research-articleSeptember 2015
Getting quizzical about physical: observing experiences with a tangible questionnaire
UbiComp '15: Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous ComputingPages 263–273https://doi.org/10.1145/2750858.2807529Organizers regularly want to understand the experiences of event goers and typically use survey methods, with researchers and clipboards. However, gathering opinions in such ways is difficult to do without disrupting the event goers' experience. In ...
- research-articleJanuary 2015
VoxBox: A Tangible Machine that Gathers Opinions from the Public at Events
TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied InteractionPages 201–208https://doi.org/10.1145/2677199.2680588Gathering public opinions, such as surveys, at events typically requires approaching people in situ, but this can disrupt the positive experience they are having and can result in very low response rates. As an alternative approach, we present the ...
- research-articleJune 2013
Engaging theatre audiences before the play: the design of playful interactive storytelling experiences
Inputs-Outputs '13: Proceedings of the 2013 Inputs-Outputs Conference: An Interdisciplinary Conference on Engagement in HCI and PerformanceArticle No.: 5, Pages 1–5https://doi.org/10.1145/2557595.2557600In this paper I present Mobile Stories, a design-led project that explored ways of playfully motivating and engaging theatre audiences in their journey before the premiere of a theatrical play. The project used the art of storytelling and mobile ...
- short-paperJune 2013
Engaging children in longitudinal behavioral studies through playful technologies
IDC '13: Proceedings of the 12th International Conference on Interaction Design and ChildrenPages 396–399https://doi.org/10.1145/2485760.2485817Measuring children's behaviors and experiences has been one of the core interests of the field of Child-Computer Interaction. However, maintaining children's engagement in the evaluation process is one of the challenges that researchers need to meet. In ...
- research-articleNovember 2011
Discovery table exploring the design of tangible and ubiquitous technology for learning in preparatory classrooms
OzCHI '11: Proceedings of the 23rd Australian Computer-Human Interaction ConferencePages 54–57https://doi.org/10.1145/2071536.2071543In this paper we investigate how technologies can be designed to support learning in preparatory classrooms by augmenting existing learning objects. By following an iterative interaction design process of working with teachers and children within the ...
- ArticleSeptember 2011
Feetup: a playful accessory to practice social skills through free-play experiences
In this paper we describe the design process of an interactive accessory to play anywhere and anytime while encouraging free-play and practice social skills. We explain the design process, the resulting conceptual design of FeetUp and the preliminary ...
- research-articleOctober 2008
ReacTickles Global: a non-textual mobile & networked play space
This paper describes, ReacTickles Global, an exploratory project that will investigate the potential of mobile and Internet technologies to encourage creativity and social interaction for young people with Autistic Spectrum Disorders. The paper will ...
- research-articleOctober 2008
"This is a flying shopping trolley": a case study of participatory design with children in a shopping context
Participatory design methods are increasingly used to investigate design ideas for new forms of information and communication technologies. We present a methodological variation of a user-centered idea generation, with children using a playful setting in ...
- ArticleSeptember 2007
Playful probing: making probing more fun
INTERACT'07: Proceedings of the 11th IFIP TC 13 international conference on Human-computer interactionPages 606–619We present a methodological variation of cultural probing called playful probing. In playful probing games are developed according to the area investigated, to enhance participants' involvement in the studies. The games are used as additional probing ...