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View all- Farkas THughes NFiebrink R(2024)How Boardgame Players Imagine Interacting With TechnologyProceedings of the ACM on Human-Computer Interaction10.1145/36770788:CHI PLAY(1-24)Online publication date: 15-Oct-2024
An augmented reality system merges synthetic sensory information into a user's perception of a three-dimensional environment. An important performance goal for an augmented reality system is that the user perceives a single seamless environment. In most ...
Two major form factors for virtual reality are head-mounted displays and large display environments such as CAVE®and the LCD-based successor CAVE2®. Each of these has distinct advantages and limitations based on how they’re used. This work explores ...
Augmented reality (AR) is commonly seen as a technology that overlays virtual imagery onto a participant's view of the world. In line with this, most AR research is focused on what we see. In this paper, we challenge this focus on vision and make a case ...
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