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ARtonomous: Introducing Middle School Students to Reinforcement Learning Through Virtual Robotics

Published: 27 June 2022 Publication History

Abstract

Typical educational robotics approaches rely on imperative programming for robot navigation. However, with the increasing presence of AI in everyday life, these approaches miss an opportunity to introduce machine learning (ML) techniques grounded in an authentic and engaging learning context. Furthermore, the needs for costly specialized equipment and ample physical space are barriers that limit access to robotics experiences for all learners. We propose ARtonomous, a relatively low-cost, virtual alternative to physical, programming-only robotics kits. With ARtonomous, students employ reinforcement learning (RL) alongside code to train and customize virtual autonomous robotic vehicles. Through a study evaluating ARtonomous, we found that middle-school students developed an understanding of RL, reported high levels of engagement, and demonstrated curiosity for learning more about ML. This research demonstrates the feasibility of an approach like ARtonomous for 1) eliminating barriers to robotics education and 2) promoting student learning and interest in RL and ML.

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  • (2024)Unpacking Approaches to Learning and Teaching Machine Learning in K-12 Education: Transparency, Ethics, and Design ActivitiesProceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research10.1145/3677619.3678117(1-10)Online publication date: 16-Sep-2024
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Published In

cover image ACM Conferences
IDC '22: Proceedings of the 21st Annual ACM Interaction Design and Children Conference
June 2022
718 pages
ISBN:9781450391979
DOI:10.1145/3501712
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Publication History

Published: 27 June 2022

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Author Tags

  1. AI
  2. education
  3. middle school
  4. reinforcement learning
  5. robotics

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IDC '22
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IDC '22: Interaction Design and Children
June 27 - 30, 2022
Braga, Portugal

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

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  • (2024)Youth as Peer Auditors: Engaging Teenagers with Algorithm Auditing of Machine Learning ApplicationsProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655752(560-573)Online publication date: 17-Jun-2024
  • (2024)CodeBears: Key Insights Gained from a Summer Coding Camp Empowering Underrepresented Youth2024 Black Issues in Computing Education (BICE)10.1109/BICE60192.2024.00021(80-86)Online publication date: 1-Feb-2024
  • (2024)Domain Adaptation in Reinforcement Learning: Approaches, Limitations, and Future DirectionsJournal of The Institution of Engineers (India): Series B10.1007/s40031-024-01049-4105:5(1223-1240)Online publication date: 6-Apr-2024
  • (2023)Teaching Machine Learning in K–12 Using RoboticsEducation Sciences10.3390/educsci1301006713:1(67)Online publication date: 10-Jan-2023
  • (2023)Taking play and tinkering seriously in AI education: cases from Drag vs AI teen workshopsLearning, Media and Technology10.1080/17439884.2022.216430049:2(259-273)Online publication date: 5-Jan-2023
  • (2023)The Peer Data Labelling System (PDLS). A Participatory Approach to Classifying Engagement in the ClassroomHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42283-6_13(224-233)Online publication date: 28-Aug-2023
  • (2023)Introducing Reinforcement Learning to K-12 Students with Robots and Augmented RealityRobotics in Education10.1007/978-3-031-38454-7_29(351-365)Online publication date: 4-Oct-2023
  • (2023)Deep Reinforcement Learning for Autonomous Mobile Robot NavigationArtificial Intelligence for Robotics and Autonomous Systems Applications10.1007/978-3-031-28715-2_7(195-237)Online publication date: 16-May-2023
  • (2023)AI and ML in School Level Computing Education: Who, What and Where?Artificial Intelligence and Cognitive Science10.1007/978-3-031-26438-2_16(201-213)Online publication date: 23-Feb-2023

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